Last 7 days
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
there was an issue with depth due to the top down platforming engine. managed to find a solution the demo should be entirely glitch free in that aspect.the leveling system had an issue of soft locking. went back and redid all the code should be running perfect…
bug fixes - fixed issue with resolution on most monitors, fixed some lighting issues new stuff - added new button prompts for clarity, while in battle the character that's not selected now has some simple ai so he can dodge oncoming attacks automatically, enem…
my initial idea was to be finished with this game by the end of September. I've run into issues as of late with scope. the main thing slowing me down is drawing character animations, well that and only getting a few hours a day to work on anything after my ful…
MAJOR UPDATES this may be the first rpg to have local co-op like this. I'm not sure don't quote me on that. with the unique design of the battle system it seemed only natural the game have a co-op mode. may be some bugs. I haven't found any yet but seems to wo…