Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
New ContentPerspective Cut: When the player can see a living creature approaching a "Paperized" state, they will inflict a small amount of damage to it and align them.⚙️ OptimizationsHide health bars when monsters are obscured.Optimized some attack resources.R…
New Content:The Arena challenge is now accessible from the main interface.A preliminary HD-2D art style has been introduced.Optimizations:Implemented a new Skill Manager utilizing an object pooling system.Adjusted the display timing for the Buffs interface.Fix…
1. Complete the interaction logic for the skill "Ama-no-Tejin" 2. Add aiming assist lines for Atalanta's shooting and adjust aiming offset speed 3. Optimize jump responsiveness 4. Randomize monster spawning mechanics 5. Implement a more detailed weather system…
1. Optimization of NPC dialogue performance 2. Adjustment of the talent "Thunder God's Aid", with added text prompts for the "Gold Digger", "Bounty Hunter", and "Resurrection" buffs 3. Fixes to the talent interface 4. Adjustment of the font color in the store …
New Content:Monster Weak Point Combo System: Monsters will periodically spawn weak points in specific locations. Hitting these weak points grants players buffs and increasing damage bonuses.Talent: Comprehensive Insight: Players gain partial damage bonuses ev…
New Content:Added a unified triggering system for talents and skills based on their corresponding "Timing," replacing previous hard-coded implementations.Added fluorescent particle effects to the arena.Optimizations:Adjusted the healing effect of the Lightbrin…
New ContentThe default camera movement method for keyboard and mouse controls has been changed to mouse sliding.Projectile/Spell performance optimization: Projectiles now default to bouncing off walls upon impact, and spells default to recognizing walls a…
The game's frame rate cap has been increased (optimized from Blueprint code to C++, updated hundreds of C++ files including the character base class, and optimized numerous Ticks).Smoother and more comfortable camera offset effects (unified and blended camera …
1. Introduce a basic drop system where certain monsters will drop items or supplies upon death. 2. Introduce a wave function collapse component to add map embellishments. 3. Optimize monster navigation to reduce the probability of getting stuck at the edges of…
New Content:Initially completed the seamless map switching effect and portal effect.Added targeting line for the talent "Moonlight Gu".Initially completed footstep particle effects and sound effects that correspond to the weather.Optimizations:Optimized the le…
1. Unlock 3D camera perspective; 2. Fix the issue where monsters repeatedly trigger death animations after dying; 3. Optimize camera deflection effects and enhance camera rotation; 4. Adjust the angle at which monsters face the player; 5. Camera correction wil…
* A new character using bows and arrows: Atalanta, along with its corresponding skill list * A large number of opening talents to choose from * A large number of optional skills within the bureau * Some page layout adjustments * Some UI adjustments * Weather a…