Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Separated "Quit" button from others in the in-game menu.- "Thumb Mouse Button" is now displayed as "TMB" under ability icons.- Fixed having an extra jump after using a jumppad.
- Added optional display for time, deaths and speed.- Some adjustments in Cave.- Fixed not being able to hit one enemy through another.
- Finished level 4.- Adjusted Leaper aiming.- Fixed a bug where the player couldn't jump off a rail after respawning.- Improved tutorial hint visibility.- Added some visual hints in Tower.- Improved hook point visibility in Dome.
- Improved collision in Mine 1.- Made one of the hooks in Dome more visible.- Fixed getting stuck inside jumppad.- Fixed sword strikes going through walls.
- Made hook points more visible.- Reduced melee enemy speed.- Fixed cutscene playing during pause.- Fixed cutscene skip.- Fixed a hole in Mine 1.- Fixed ability UI stretching on long key names.- Made it impossible to bind a key to more than one action.- Added …
- Added hook air steering.- Fixed volume controls not working.- Deflect & Shield now can be cancelled by sword attack.- Slightly increased charge gain from kills.- Added a gameplay option to detach from the wall if looking away too far.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.