Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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60% positive of 10 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-03 → 60% today (10 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Development has been stopped. I am receiving too many negative comments.
Gamemode: Radio Tower A towering, narrow climb. No mobs, no crates: pure roofing. Gamemode: Arena No tower, no climb: just an arena and the mobs inside it. A flat slab instead of a tower. Two kinds of crate on the field: one holds a weapon, one holds a Crystal…
We are close to 1.0 I added some Achievements to public branch. Nothing special, pretty casual, covers most of the game. If more and more complex things are needed, I will listen to opinions on what exactly is needed. *Achievements not available in the Demo. T…
Crystals & the Augment Workbench Augments are no longer rolled by the Roulette. They are hand-picked, with a new run currency. Crystals: a run-scoped currency. The pause menu is now a workbench — the augment grid is where you spend. Left-click buys a grade, ri…
New Laser Turret can be spawned. New minor sounds and VFX. Minor bugs fixed.
New level objects to spawn. New in-run quests. New Mods. Fixed minor gameplay bugs. Fixed some sounds bugs.
Thanks to everyone who played, wrote feedback, and stuck around through Early Access. 1.0 is here because of you. On September 18 just update and jump in. From March to 1.0On May 17, we launched Early Access featuring this gameplay loop and the initial improve…
Everything new since 0.9. ✨ New Features Branching route map — Between floors you now choose your path through a branching map. Different routes throw different modifiers and challenges at you, so every climb takes a different shape. Climbing — New movement ab…
Hey! 0.9 patch is here!Workshop and Custom generation is Back! Not available in DemoNew Game Mode - Radio TowerNew Synergy mechanicsDatabase UI available from the Main menuBalance approachMinor sounds and VFX fixes.
Hey! 0.8 patch is here!New UI system.Removed UI animations for now.New day and cosmic themes for levels.New Weather Events.Balance approach.Localization approach.Also, good news! The nearly roadmap is ready: https://steamcommunity.com/app/3369490/discussions/0…
Gamepad supportOkay, there is a bit complex. I made some settings, re-bind and UI navigation with gamepad. Still need to gather more gameplay expierence with it.LocalizationWorks in game.Languages:EnglishFrançaisDeutschEspañolРусскийУкраїнськаSrpski中文Português…
Weapons Trident — new weapon added to the pool Enemies Roller — a new mob Mods Kill-based mods: Bloodthirst, Bounty Hunter, Adrenaline — earn healing, coins, or endurance on kills. Additional Jump — adds an extra mid-air jump Kinetic Coil — absorbs/mitigates d…
Build 0.5 is Live!WeaponsThree premade weapons added for testing.AI GuardOne AI Guard entity added for testing.We’re halfway there, guys! Almost all core systems are now in place. I think the next build 0.6 will be a content patch.There is a case you can get a…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.