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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
First of all, apologies for not posting an update for the past three weeks!I poured nearly all my energy into development to catch up with the Steam Next Fest deadline.There’s still a lot to refine, but I believe the most essential parts are finally in place —…
It’s been a while since I last wrote an update log—I’ve quietly pushed some changes behind the scenes. But that’s not really fair to everyone, so here we go.🧟 FractureA large batch of new cards has been added. Some still don’t have their final artwork yet, bu…
⚔️ Evasion Mechanic ReworkThe previous Evasion system had some depth, but the concept of Agility often caused confusion. This time I’ve reworked evasion once again, making it easier to understand while keeping its unique depth:Evasion: When attacked, reduce fi…
🌟 New Class: FractureThe initial version of Fracture is here!Currently, he comes with 45 cards. While the number isn’t huge, it’s already enough to test his core mechanics. (In fact, I still have many ideas that didn’t make it in yet!)Balancing such a unique …
🎞️ Monster Animation EnhancementsPolished monster attack and skill animations.Though limited in resources, I’ve done best to make them more fluid and impactful.🖼️ Card Art UpdatesThe following cards have finally received their proper illustrations (goodbye p…
New Hero Progression System — Resolve Level Unlocked!🧠 Earn Echoes to Unlock CardsAt the end of each run, the Echoes of Memory you collect will now also contribute to increasing the Resolve Level of the hero you played.🔓 Leveling up Resolve unlocks new cards…
Welcome back! This time, the main highlight of the update is the Monster Reinforcement Mechanic, which brings a new layer of strategic tension to every battle. Or perhaps more accurately — this is the final piece of the game’s core combat system.👹 Monster Rei…
A Word from the Developer One year ago, a fool gave up a well-paid job to start making this game alone. Day after day, he poured a part of his soul into the project. In the countless moments of pain and joy, there were so many things he wanted to say. But now,…