Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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70% positive of 190 · Mostly Positive · Live from Steam
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Where CCG meets proper RPG combat.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 70% on 2026-11-03 → 70% today (190 reviews)
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No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Contains: Several minor bug fixes. Some card balancing issues fixed now that team play has been thoroughly soak tested. We've taken a pass through the maps making about 50% of them have less useable area. (By filling in around the edges.) Daily Challenge made …
Loads of new stuff for you with this update, including a whole new race of monsters. There's too much other stuff to list here, so please see our detailed release notes: http://www.rubicondev.com/blog/combat-monsters-vampires-v3-4/
This is a monster-sized expansion, bringing you tons more of everything. With over 1,000 unique combat monsters, the reinforcements have arrived! 1,200+ new cards 1,000+ monsters Lots more free stuff Important gameplay rules changes Card balancing Much improve…
Massive long list of new features, all the fun stuff we've been wanting to get around to for ages. As well as a ton more cards (at least 400 more, mostly monsters), there will be clans, tournaments, new game modes and etc. Full details at the link below. http:…
Tons of new stuff, tons of tweaks based on user feedback, thanks. Highlights: Increased Rubicoin payouts for everything Two new monster races 80 new cards Card trading system Foil cards (in game) Keyboard controls And much more. Full details here: http://www.r…
Featuring a big new section covering the latest "OMG" expansion. "This update is a showcase and shining example for other game developers to follow when it comes to adding quality content for your customers" Why not go check it out... http://tradingcardgames.c…
Win some truly awesome prizes just by playing the game. Full details here: http://www.rubicondev.com/blog/combat-monsters-christmas-compo-massive-prizes/
There's a bajillion new things in store for you - 600 new cards, artillery, clans, team games, new spells and runes, new leaderboards, bigger payouts, gifting, deck shop, the list goes on and on... Full details available here: http://www.rubicondev.com/blog/co…
There's a bajillion new things in store for you - 600 new cards, artillery, clans, team games, new spells and runes, new leaderboards, bigger payouts, gifting, deck shop, the list goes on and on... Full details available here: http://www.rubicondev.com/blog/co…
There's a bajillion new things in store for you - 600 new cards, artillery, clans, team games, new spells and runes, new leaderboards, bigger payouts, gifting, deck shop, the list goes on and on... Full details available here: http://www.rubicondev.com/blog/co…
There's a bajillion new things in store for you - 600 new cards, artillery, clans, team games, new spells and runes, new leaderboards, bigger payouts, gifting, deck shop, the list goes on and on... Full details available here: http://www.rubicondev.com/blog/co…
There's a ridiculous amount of new features and content coming your way, just in time for those long winter nights. Please see my blog post here, where I cover the (many) headline items. http://www.rubicondev.com/blog/combat-monsters-v4-0-feature-list/
Mostly just maintenance this time: Warrior Heroes have been buffed a little Rune Health now starts at 15 Some other minor balancing adjustments Online screen improved Pre-game chat lobby now global Various stability issues fixed Robots mojo cost incongruities …