Last 7 days
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
fixed issue with sound groups and microwave (thanks for the report!) weapon slots now stay visible when you are not pressing any other buttons - making it easier discoverable what is going on weapon slots now have next/previous weapon system (mouse scroll) addโฆ
fixed issue when swapping loadouts in the plane you would lose your flare fixed pillbox preparing for localization (dutch only for now - soon all languages!) parachute should not fall through walls/mountainsides anymore added shells back again minigun pass
flare now always equipped - meaning you could accidently jump out of the plane but still complete the level by stomping your first enemy to death with your bare hands and grab his gun (thanks .ironoutlaw) hostages don't try to attack enemies anymore enemies trโฆ
- fixed critical issue when dying (thanks Shadow3671, cncmastr and Zilk and probably more ๐ ) - less visible hexagonal shapes in jungle - performance optimizations that should lead to less hiccups (for nerds: less garbage collection)
Hi all! New update live! Main part: major tweaks to difficulty, trying to make the game a bit more doable - specially first missions. NPCs now have per weapon different settings for how often they shoot, how long they burst and how long they pause between bursโฆ
gun doesn't float anymore when shooting in prone biolab aim points working again keycards are now not distributed to backup enemies anymore new crouch object in tutorial, so people don't mix it up with barbed wire ambiance indoor sounds don't leak to outside aโฆ
now precompiles shaders before first level - this should fix a lot of first time stuttersfixed issue with stepped health - now you cant be killed anymore in one go - as intentedadded first version of jeepswork on new layouting algorytm that will give more persโฆ
added minitanks! there is a possibility to come across them from level 3 onwards. watch out! your usual weapon might not work on them!added medkitsyou can now punch people when out of weaponsfixed fail/success conditions for helicopter crash missionfriendly NPโฆ
large pass on gamepad controls / mouse keyboard logicweaponslots now show proper layout when using gamepadnow possible to disable auto-facing for gamepad controlsadding stun animation when enemy gets hitadding grenade throw animatio back(hopefully) fix for theโฆ
Biggest part of the update: Daily Challenge - every day a new campaign that is for everyone worldwide the same. Furthermore lots of small fixes and some bigger:inside buildings NPCs should not be blocked by items anymoreNPCs now sometimes try to jump over itemโฆ