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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Polly's Gone demo now has controller support! With the latest update, the demo is now playable with a gamepad. This update also includes several smaller and larger improvements: - Updated UI elements - Added a hit indicator, so it is easier to see when charact…
Hi everyone! The Polly’s Gone demo is temporarily unavailable on Steam while the game undergoes some major changes. I want the demo to reflect the updated game. The demo is expected to return in February 2027. Thank you for your patience and support! Murek Gam…
The playable demo is finally live! It includes 10 levels and the Survival mode. Thank you so much for taking the time to try it – every bit of feedback helps to polish the full release.
I'm putting the finishing touches on the demo version of Polly's Gone. The demo will include the first chapter and the standard version of survival mode.While I work on other levels and game mechanics, I'll add as many video tutorials as I can to help. I'll be…
The game has gone through another testing phase. The new control mode appeals to a wider audience, so there's a version to suit everyone. A lot of improvements have been made, and the story mode maps are well underway.
I've finished the redesign of the controls. The game now supports two different control styles. RTS with spectator mode and TPS with WASD movement mode. The reason it took so long is that the unit management was completely changed in the meantime. I rewrote th…
Besides adding new controls, I also started rewriting the outdated systems. There were performance issues, so I replaced the entire agent control with a more advanced solution, and now the system can handle hundreds of agents. I am still in the middle of the t…
I've passed my first open test with a small group. Those who have tried the alpha of the game really liked the concept. But I also had to filter the conclusion that those who can't play with RTS find the game very difficult to handle. So now back to the design…