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Hey everyone, hope you are doing great, and that the heat is finally dissipating - it's been really hot here, and tough to work at normal pace, but I still move forward as always. While continuing to work on the full game, I've made some updates that would als…
Hey everyone, this is a smaller update but some things have changed, and others have been added, as I continue to improve, and polish the game.Here's the notes: - Saferooms now have a dedicated playlist- New objective arrow added to watch- New dedicated weapon…
Hey everyone, based on player feedback and other tests I've been working on balancing the spider mini boss, and this is a first pass in making the encounter more fair, and manageable. It's a mixed update, here's the notes: - Removed a debug GUI label showing s…
Here's the patch notes for the latest demo update (1f) - as I continue to work on the main game and things get updated, fixed or adjusted, I will update the demo as necessary. Thanks again to everyone that played so far and especially to those that provided in…
Hello everyone,I’ve been working hard on AVROPOLIS (as usual) and, even though it’s scorching hot here in Sicily, the heat hasn’t slowed development - ok maybe a little bit, eheh. I’m releasing Demo Patch 1f: a quality-of-life and polish focused update that ti…
Hey everyone,First of all, thank you to everyone who has tried the demo so far. A special thanks goes to those who took the time to send feedback, suggestions, and bug reports. Many of your suggestions have already been implemented in both the game and the dem…
AVROPOLIS Development Update – New Trailer, Website & Upcoming Demo UpdateHello everyone,I hope you're all doing well.I've been hard at work on AVROPOLIS, and I'm excited to share some of the latest updates with you. New TrailerI've put together an updated tra…
Hey everyone, it's my pleasure to announce that the demo for AVROPOLIS is now available here on Steam! I hope you enjoy this preview of the game and if any issues arise don't hesitate to contact me or create a post in the steam discussions, as I will be monito…
As promised, here's another post regarding the development of AVROPOLIS. This time I'll talk a bit about how the project originated, back in 2021. It all started after Future Immersive, the studio I was working at before starting this project, closed its doors…
Hey everyone, as my first post on Steam, I want to thank you deeply for your time reading this, and showing interest in AVROPOLIS. I've been using Steam ever since it first came out, and being on the other side writing a post as a developer is such an honor, a…