Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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95% positive of 21 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
A short, atmospheric sci-fi horror experience. Explore an isolated research facility on the edge of charted space, and survive the horrors that lurk there.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (21 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Updated Abject Abyss to 1.2.2This is a tiny update.Game no longer saves in the shuttle bay, allowing you to replay the final couple of minutes to get the bad ending if you didn’t the first time. (Obviously this isn’t retroactive, sorry. Pre-existing final save…
Updated Abject Abyss to 1.2.1Keybinding menu now looks less ugly and matches the rest of the settings menusControls tab no longer locks you out of the other tabsReset all bindings button works properlyNot much game-wise in this update, just tidying up the keyb…
Updated Abject Abyss to 1.2.0Added key re-bindings menu to options (It has issues, I go into more detail below)Fixed a typo on the map in Hyrdo primary (Acess changed to Access)Fixed blurry screen in upper labs. I think. It's fixed on my system, if I'm wrong l…
Updated Abject Abyss to 1.1.9Fixed a bug where a checkpoint save occurred when picking up a critical item, but before the item was added to the player inventory, causing a potential soft-lock on death unless you restarted the levelFurther tweaks to the new low…
Updated Abject Abyss to 1.1.8Added a map to a few spots in EquipmentCreated a system were extra Health Stims and Stun Ammo can spawn into the world if you have none left in your inventorySlightly increased the speed boost from energy drinksSlightly increased l…
Updated the game to version 1.1.7Fixed an issue where the 'Luminous' achievement wouldn't trigger properly. (You don't have to restart and pick up the glow rod again to get it, it will now check achievement requirements a few seconds after loading a save or en…
Here’s the short version:I’m currently working on two new games. The next horror adventure is going well, but the ‘side’ project hit a point where it became super fun to play very early on, so I’m now focusing on my attention on that so I can get something out…
Since the launch of Abject Abyss, I’ve been working hard on my next game.I’m not quite ready to fully announce what it is yet, but I’ve got a little bit of info I can give.As a reminder, this is not a sequel. I need a break from Sci-Fi. Interactable objects to…
The soundtrack is out now!Now, you might be thinking: "Sure, the music did a perfectly good job sitting in the background and adding to the mood, but it's not exactly good listening on it's own. Why would I want to buy that exactly?"And that'd be a very reason…
IT'S FINISHED!At last, the game is out. It’s taken a while, but it was my first time going through the process after all.First I’ll go over the basic stuff you may want to know right away, then after that I’ll go into more detail about the game, development, h…
Abject Abyss is nearly finished! It feels like I’ve been at 95% for ages, but those last few percent are always the hardest.Now that we’re in the final stretch, I wanted to go over a few things, answer some questions, and set expectations.RELEASE DATE?The inte…
Art StyleStyle and art direction are far more important than fidelity when it comes to how a game looks. Which is handy for me, because I have to make all the assets myself. I’m not saying Abject Abyss has outstanding art direction or anything, but I think it’…
Though combat is not the focus of Abject Abyss, you can still find ways of defending yourself in a pinch.The Shock Pistol is a non-lethal weapon used by security officers, but for Ernest it’s a way to temporarily disable enemies and buy time to escape.Ammuniti…
The Demo is out now!At long last, the demo is public on steam. It contains the first 30-60 minutes of the game, enough to give you a solid idea of what to expect. And as a bonus, saves from the demo will carry over in the full game, letting you pick up right w…