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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A small update after the character creation addition.Turns out I had missed adding of constitution bonuses when creating characters, so that is now in and working as expected.As a result some of the the default characters have gotten a slight HP boost.I've als…
A small update which was affecting some players whose local language settings used decimal separators other than a full stop.This would cause Gamma and Audio settings to go through the roof on startup.If you get this issue head into the settings and lower the …
Update - 02/11/26Version 0.1.0 - Build 91A summary of changes and updates!PerformanceThanks for the feedback in regards to performance, in particular the small stutters that happen, particularly when rotating.I've made some improvements, but I don't think it's…
Happy Friday everyone!I've been pretty busy the last few weeks, making a lot of tweaks and changes to some underlying systems in the game, but also bringing the village of Carith up to to the visual standard that I have come to expect of my own game.So with th…
Update - 06/10/26Version 0.1.0 - Build 13A summary of changes and updates!DemoCharacter CreationCharacter Creation has now been added to the demo! check out the Major Update post for more detailsCharacters now start with starting gold!Progress SavedProgress is…
TLDR: You can now make characters in the demo and your progress will be saved, it's a Beta implementation so there might be bugs and issues - progress through the demo is now also saved."Character Creator Beta" Now Live In The Chapel Cellar Demo!This is the fi…
Update - 14/09/26Version 0.0.10 - Build 20A summary of changes and updates!DemoAudio - VOThe Narrator is now live in the Chapel Cellar demo.VO volume can be modified in the settings to your preference.Full GameCharacter CreationContinued iteration on the UI / …
I've always wanted Crypts of Carith to be fully voiced, but realistically this isn't feasible right now but at the very least I can try and get someone on board to voice the narrator, the all-seeing eye that follows your party throughout their adventure.I want…
Update - 04/09/26Version 0.0.10 - Build 10A summary of changes and updates!Character CreationAs I work towards fleshing out the full game, I've been focusing on character creation with the hope to roll it into the demo in a "Beta" stage at some point in the fu…
Demo Update - 24/08/26Version 0.0.10 - Build 2A weekly summary of changes and updates!The Chapel CellarSome visual refinement has been added - more clutter to make some of the corridors look less bare.Vertical variance - I've added a small staircase to one of …
Hey Adventurers!Almost two weeks on from the release of the demo and things are starting to get back to normal.I continue to be blown away by the positive reception and am humbled by all the lovely comments - As a solo developer it means everything that people…
Demo Update - 17/08/26Version 0.0.9 - Build 36A weekly summary of changes and updates!Itch.IOThe demo is now up on Itch.IO for those who wish to grab it there.ExplorationRemoved the random encounter increment when rotating on the spot.Increased the time betwee…
Hey Adventurers!What a week!It's been a whole 4/5 days since the demo for Crypts of Carith was released, and all I can say is thankyou everyone for downloading and giving the game a go and doing your part in making the game a reality.Feedback has generally bee…
In preparation for the Demo on the 10th, I'm going to start trying to do this on a weekly basis to make sure any updates are logged!Demo Update - 31/07/26Build 0.0.9 - Version 14 ExplorationThe "default" world item for items without 3D Representation has been …
Hi all,The last few weeks have been a whirlwind!I had the opportunity to showcase Crypts of Carith at two fantastic events: WeAreDevelopers World Congress in Berlin and Develop:Brighton, where I was exhibiting as part of Brilliant Indie Treasures.It was brilli…
Hi all,Today I'm sharing the fifth and final part of my Path To The Chapel Cellar Demo playthrough.This final section sees the party venture deeper into the dungeon, carefully navigate a series of spike traps, and eventually confront the Rat Catcher in the dem…
Hi all,Today I'm sharing Part 4 of my Path To The Chapel Cellar Demo playthrough series.This part focuses on some of the party management systems available in Crypts of Carith, including camping within the dungeon and changing spells for knowledge casters.One …
Greetings!Today I'm sharing Part 3 of my Path To The Chapel Cellar Demo series.In this part we look at some of the interactions available to the party, including unlocking containers with the thief and making use of a magical item known as the Fire Horn. (if y…
Hi all,Today I'm sharing the second part of my Chapel Cellar Demo playthrough series.This section is a little shorter than the first, focusing on an interactive narrative event that can quickly escalate into combat depending on how the encounter unfolds.One of…
Hi all,Today I'm sharing the first part of a full playthrough of the upcoming Chapel Cellar Demo, which I'm aiming to release in the next month or two.This first video covers the opening area of the demo and gives a look at the current state of Crypts of Carit…