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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Major version bump! A lot has changed in this update!! If you are attending Pax West in Seattle this weekend, come visit me at the Indie Incubator booths in the main expo hall! 🚀 UpdatesAdded four unique Dwarf character models and a character/skin selectorAdd…
New dash ability! Give it a try and let me know what you think! We now have our first map event! There will be may more to come! 🚀 UpdatesAdded room puzzle systems and event mechanics.Added a new dash ability.Added status menu that shows current weapons and u…
🚀 UpdatesAdded difficulty system with selectable difficulty options.Added new Space Ship Hub starting area. Hub is currently used for hosting game and setting difficulty.In the future will be used for selecting character class and upgrades.Added 3 new dungeon…
This update focuses heavily on polish, stability, and overall game feel. I’ve spent time improving lighting and shadows, tightening up weapon handling, and fixing several bugs that were affecting gameplay flow. As always, feedback through Discord is greatly ap…
This update adds several improvements that should make the demo feel more polished. From adding weapon choices to easier to hear zombies sneaking up behind you. Try out the new rooms and changes, and swing by Discord to share what you'd like to see next! 🚀 Up…
Hello everyone! I am excited to announce the largest demo update released to date! A whole bunch of things changed along with significant systems improvements that will help accelerate future development. The demo is slowly but surely getting to its final stat…
Working on a roguelite about space dwarves fighting endless undead means I’m constantly buried in ideas. They come from everywhere. Sometimes it’s something I spot in another game, sometimes it’s just a dumb thought I can’t shake. But not every idea makes it i…
Hey everyone, Mark here again. Welcome back to the second Devlog for Bloodstone Rising!Today, I want to delve into something equally important: playtests, feedback, and how you can contribute to shaping the game.Why Playtests MatterI can spend weeks coding fea…
Bloodstone Rising will be a part of the Debut Festival this week!We’re excited to announce that Bloodstone Rising will be part of this year’s Steam Debut Festival. If you haven’t jumped in yet, or if it’s been a while, now’s the perfect time.Play the updated d…
Hey everyone, and welcome to the very first Devlog for Bloodstone Rising! I’m incredibly excited to finally start sharing this journey with you. As a solo developer, building this game has been a massive learning experience filled with late-night ideas, unexpe…
If you give it a try, I’d love to hear what you think — every bit of feedback helps as I continue shaping and improving the game. I’m actively working on updates and bug fixes, so stay tuned. Found a bug? Got an idea? Drop it in the Discord — it really helps! …
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.