Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
*整理背包后无法放入物品 *背包点击整理没有效果,也没有办法移动背包里面的枪械 *希望公寓里会跑的丧尸追我离开房间会隐形,返回刷出房间又恢复 *全残不能立刻出门 *双击时加移动拖拽物品会消失或出错,导致整个背包容器物品数据全部错乱(严重BUG,很多BUG都是这个引起的连锁反应) *全残出门 无敌 *building2 layer2 2楼门没有互动提示 *building1容器ID重复 *物品未搜索完成可以转移到背包 *存档加载数据重复 *卡壳率应耐久度变化TIP数据未同步 *治疗费用下降
demo vs.0.0.43
demo vs.0.0.42 外部Debuff显示
demo test vs.0.0.42 test
-显示装备对比Tips -弹夹检测顺序从上到下 -所有滑条灵敏度提高 -关闭UI响应时 优先关闭弹窗框 -交易时选择个数弹窗 添加总价计算显示 及 个数输入框 -装备物品快速卸下需要检查是否有空位 -物品修理包使用后,高亮还原 -弹匣及枪械UI在物品左下角显示当前子弹数/弹容量 -训练场返回主菜单UI及数据清理 -角色创建时 职业选择及天赋选择需要及时检测剩余点数 -角色创建时 角色详细信息对比效果(以5点属性为对比基础基础) -角色攻击状态会锁定(交互物品上攻击) -移动物品到边缘时无物品会消失
公告测试 修改前期遗留BUG 优化部分卡顿 新增游戏设置功能