Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Levels Map collision fixes and tweaks Enemy spawn & navigation fixes and tweaks Some more layout updates to some of the maps Map performance improvements Sounds Algernon fight intro track fixed and added Bug Fixes Greatsword Resolve and Gauntlet Steam should n…
Player ! The way cosmetics and weapon loadouts are saved has been optimized greatly, players with pre-existing save data may load in without weapons, this is easily fixed by going to the weapon selection and picking your loadout again. This should not affect n…
Weapons Greatsword (NEW) Developer comment: With great defensive capabilities and the ability to support allies is sure to get you and your crew just a bit further in your runs. Although focusing heavily in the defenses, any foe foolish enough to find itself a…
Player Increased weight of elemental damage in damage calculation. This is mostly a visual change but will impact some builds slightly Weapons Scythe Spirit Form now has a minimum hold time of 1 second Enemies Algernon´s leap ability now ignores player collisi…
Enemies Ice mortar field VFX is now more accurate to the damage area Ice mortar field size is increased from 250 → 350 since its impact was very low compared to the other fields Lightning's mortar duration increased from 3 -> 5 Algernon three hit combo final e…
Player There’s a spooky surprise waiting in your closet Enemies Algernon barrage attack time to explode 1.2 -> 0.9, changed so time between circle becoming full and damage being dealt is closer. Algernon 3 hit combo attack ending explosion moved slightly forwa…