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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes - World 1 First Half can now only drop a maximum of Grade 1 Guns. - World 1 Second Half can now only drop a maximum of Grade 2 Guns. - Shops can still sell +1 level of Grade, however the price has been increased from 60 to 75. - Chip Shops +1 Level of โฆ
As part of this patch I have removed the Top 5 players from each Leaderboard to promote a healthy non-glitched runs. These players have been notified. You can view the current leaderboards here: https://steamcommunity.com/stats/3332010/leaderboards/17531522 Chโฆ
Changes - Reduced amount of credits earned via infinite mode by half. Bug Fixes - Fixed a bug that stopped you from completing the tutorial.
Hey folks! Decent size patch here. Some of the main things I wanted to focus on this patch is difficulty, along with how Onboarding + Progression works. You'll notice a few balance changes listed below, along with some bug fixes. I still have a lot on my plateโฆ
Bug Fixes - Fixed a tutorial bug that I introduced when testing something locally. - Fixed infinite money exploit with Sticky Fingers. - Improved Clarity in Under Armor. Previously said "1 Armor every 3 Rooms" now reads "10 Armor every 3 Rooms" - Improved mousโฆ
Changes - Opening shot now ignores armor when determining if its a critical hit or not. - Continue Run Re-Enabled - Might cause some issues moving forward. Please let me know if you see any issues. Especially if reloading a save causes you to re-roll items in โฆ