Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Better multiplayer synchronization, interface improvements, and a few surprises Gameplay New Easter egg: Find Luuuv
Audio New announcements and sound effects. New music system. Other Removed the old DemoRecorder system (too difficult to maintain; it might be replaced in the future). Added a small boot-up sequence when joining a server. Fixes Fixed various map preview issuesโฆ
Visuals Added new speed visual effects. Customization Some customization options are now reserved for Playtesters (including in the full release). Fixes Fixed incorrect bat shooting animation in the Garage preview. Chat messages now ignore the death screen effโฆ
Gameplay Explosion tuning: Damage now scales up to 175 and clamps within 0โ200. Explosion radius increased from 3.5 โ 4.0 for a slightly wider area of effect. Ammo & balance adjustments: Default reserve ammo reduced (now 25% of max instead of 50%). Lowered maxโฆ
Fixes Fixed Steam lobbies not being creatable after a server crash (peer cleanup issue). Fixed โghostโ Steam lobbies remaining after crashes and causing grey screen joins. Steam features are now hidden if Steam is not detected. Fixed high-ping clients potentiaโฆ
Hotfix Fixed multiplayer_transform_synchronizer SLEEP_MODE issue causing air stutter/position snapping on headless servers. Fixed shotgun not appearing in object spawner (Headless only). Fixed blood splash and head spawning at respawn point when respawning tooโฆ
0.18.0 Capture the Flag Gameplay New Capture the Flag gamemode. New CTF maps: CTF-Bunker CTF-Mines Server game mode is now automatically locked/set based on the map prefix (CTF, DM, Bounty, etc.). Customization Added new cosmetics: Player outlines Faces ...
Interface New pause menu. Resolution system rework. Main menu fully redesigned. New leaderboard and game menu. New win screen and JMP/ARN UI redesign. Workshop & Multiplayer Multiplayer Workshop maps are now supported. (Workshop map: JMP_surfhell by psyc...
Gameplay Melee system redesigned for better responsiveness and impact. Melee interaction with enemies now applies knockback to both entities. Killing a non-player enemy with melee now refills your dash. Improved Arena gamemode: better score handling, spawns, aโฆ
Gameplay Emote wheel added! Express yourself mid-fight. JMP map replays are now available โ review and improve your runs. Leaderboards will be reinitialized. ------------------------------------------------------------------------------- Enabled by defau...
Gameplay New JMP maps: Tutorial (S6_LWC), Tower (T_C17), Corridor (C_C17), and an "Old map" category with separator. Fixed JMP map issue where end_area didn't check for timerOn. Added a velocity cap to physics-based projectiles (e.g. rockets are no longer too โฆ
Gameplay Movement rework: Better air control, more weight in the air, coyote time. Added melee damage from the velocity when hitting a target. Arena Gamemode ! (In testing, if it's fun we'll develop it, otherwise trash!) Team system update: colored nicknames aโฆ