Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
92% positive of 98 · Very Positive · Live from Steam
Loading reviews from Steam…
We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior) has a unique deck of cards; using this deck you will guide your hero through the dungeon.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 92% on 2026-11-01 → 92% today (98 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
1 item on Steam, newest first.

Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Sorry everyone, but due to changes Apple has made with Catalina, we can no longer support OSX builds. We just don't make enough from sales of the game to support the time and expense it would require to certify the game to run on Catalina.
This patch should (hopefully) fix the "too many threads" crash several people have reported. In addition, there were 4 achievements listed that were never really implemented. These have been changed to new achievements (because that's what was partially implem…
Small bug fix release: * Hopefully I have finally nailed down the bug with the crazy birds and sheep everywhere. * Fixed a bug where the final boss can drop loot in an unreachable location.
Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't fig…
First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, avai…
First major update since launch! This update is mostly focused on big balance changes, which should increase the overall difficulty. If that’s not enough, we have added HARD MODE for those of you that want it even tougher. Features: Introducing HARD MODE, avai…
We're lowering the price of We Slay Monsters to $3.99, so everyone that's been waiting for the game to be cheaper to buy it can stop waiting! Everyone enjoy!
Just put out a patch that addresses a couple of bugs people have reported. When starting a game, if any quests are missing (i.e. there should be Normal, Long, and Short dungeons once you have unlocked random missions) they will be restored. I still haven't fig…
I've been playing with a few different poker apps on my phone lately—not for real money, because I'm not really good enough to do that—and occasionally I'll look around for a PC game to scratch my stakes-free poker itch. That'…
Just put out a new patch with a couple of bug fixes: Prisoners should not longer be placed such that a boss would be stuck behind them and only be accessible via ranged attacks Bosses guarding prisoners should no longer drop keys in inaccessible places Fixed a…
This fixes a few things that I've noticed in the logs that have caused crashes. Also, I made it clearer that the abilities reset on level up. Bug Fixes Handle some cases where animations were playing after the monster had died Handle other case where the playe…
I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 1…
I took a look at how people are doing to get a gauge on difficulty level. I still have some more processing to do, but I thought I'd share what I have found so far: Wizard Survival Rate: 49.6% Dungeons Started with Wizard: 272 Dungeons Completed with Wizard: 1…
First, I'll apologize again for those of you that have suffered through black screens and frozen games. And sorry it's taken so long to track some of this down. I can't say this patch will fix *everything*, but hopefully it addresses the worst of the issues th…
We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream…
We're the pick of the week in their series "Steam's Hidden Gems"! https://www.rockpapershotgun.com/2017/06/28/best-new-steam-releases-jun-2017/ Here's the relevant bit: A lovely fusion of roguelike and card game. Puts me a little in mind of the excellent Dream…
Welcome back to Unknown Pleasures , our weekly wade through Steam’s ever-deepening sewers to find ten sparkling new releases that perhaps have not enjoyed the attention they deserve. This week: absurdist sports medicine, roguelike vs poker vs match-3, bu…