Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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83% positive of 6 · 6 user reviews · Live from Steam
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A tower-defense game where you combine spells to modify the effects of your projectiles. A tower is defined by how you choose to apply modifications to it - create a shotgun wizard by combining multi-casts, create a swarm of black-holes, and absolutely break the game with your insane combinations!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-02 → 83% today (6 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone, thanks for playing, and thanks for reporting many bugs to me! Fixes save files not appearing. Decreased the difficulty when starting the game, you now need to reach wave 5 instead of wave 10 for the first missions. Increased the cost of getting mo…
Hi everyone, thanks for all of your support, especially reviews as these help other steam shoppers know if the game is worth purchasing or not! Adds a framerate cap in the settings. Fixes a spelling mistake in the introduction.
Thank you for the bug reports, this is the first patch to go live post-release and includes some minor fixes to some day 1 issues. Fixes freeze having an incorrect icon. Fixes swift cast having an incorrect icon. Fixes the finish mission button appearing when …
Build 13 has been released, bringing in some bug fixes for the demo as well as some new features: * Balance: Freeze no longer stops enemies from moving, but reduces their movement speed by 50% (stacks). * Tweak: Frozen enemies will now appear with a blue filte…
Hi everyone! I know it hasn't been long since the last update, but there have been some major/critical bugs that I've sorted out and it's better to push them sooner rather than later. Changes: Fixes non 1920x1080 resolutions not working. Fixes spirits not bein…
Hi everyone, We've gotten a lot of requests for various features and QOL improvements, and I am pleased to announce that with build 7 these are making their way to the game. They are available to try immediately by downloading the demo. I hope you enjoy these …
Hello everyone!Vespia: Shield of Aberration has been out for some time now, I have decided to permanently reduce the price so that more players can access the game and feel like they are getting good value for their money.Of course there will still be sales, k…
Good news, after almost a year of hard work, Vespia: Shield of Aberration has finally released!We hope you enjoy the game, and all of the new content we have been working on since the first prototype. The game is launching for $8.99 with a 20% discount, making…
Approaching The Release We are now approaching the final stretches of development for Vespia: Shield of Aberration. It has taken longer than initially expected, but the game has grown and now has a unique identity that sets it apart from other games in the gen…
I have been hard at work over the past month attempting to get the last parts of the game figured out. I am nearing the end of the project now, and my current goals are to be able to reach and defeat the final boss before considering the game completed. In ord…
An important part of Vespia: Shield of Aberration will be the management of the city and operations during your run. The end goal of the game is to push the anomalies out of the city, however it is also possible for the opposite to happen: the city can become …
Hi everyone! After we released the game demo in a relatively early state, we have been getting some valuable feedback and data. In this post, we will go other some of the upcoming content that we have been planning for the game. Endless Mode Endless mode is th…
The Vespia: Shield of Aberration demo has been released. This is a pre-release demo and gives a sample of what gameplay will be like in the final game. We are still testing and tweaking the game, so expect regular updates. https://store.steampowered.com/app/33…
Hey Everyone! We are currently hard at work with getting new content into the game, and with the help of our playtesters, we have a lot of feedback to cover! Here is a small snippet of some content we are currently working on! Spirits One issue we are having i…
Hey Everyone! We have decided to setup a Discord server, where you can come along to chat about the game. We will post regular updates about development there. https://discord.gg/6hgfjRrVJP