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We're starting a new series of inside notes from our scriptwriter. This time, it's about gameplay mechanics.Typically, narrative – that is, plot and dialogue – is subordinate to gameplay. But since Of Roots and Gears is a story-driven game, we decided to take …
In addition to articles from our writer, we decided to ask some character insights from our artist! I wanted Cari to look active and inquisitive, but moderately so – not like a homeless orphan. Therefore, her poncho is disorderly tucked into her belt, there's …
Here's Part 2 of our writer's article. Enjoy!This time, we'll start with Clara and Henrik. Their personalities are heavily tied to the Firm Lock quest. So if you haven't completed it, beware – spoilers ahead!Henrik was initially designed as a functional charac…
Hi everyone!Our team is finally working on the game's dialogues. So, we decided to talk about one of the story’s vital parts: the characters.This is Part 1 of an article by our scriptwriter.For starters, let’s talk about creating game characters in general.If …
Hi everyone! Of Roots and Gears team is here!We’re continuing to work on the game. And in the process, decided to share some notes and ideas which we discovered during development.When work on Of Roots and Gears began, there was a huge number of variables to a…