Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue where enemies wouldn’t move until shrines were unlocked. Resolved errors caused by PS4 controllers – they should now work without issues.
Hey everyone! It’s been a bit since the last update, but I’ve got good reasons — Sweet Slaughter has reached a very solid state! Most of the recent work has been focused on the less flashy but super important stuff: bug fixing, balancing, and performance impro…
Hey everyone! Sweet Slaughter is in a great spot, and I’m now focusing on the final release. My goal is to launch the game in July, so get ready for some thrilling action! I’m also aiming to be part of the next Steam Next Fest, so you’ll soon have the opportun…
Hey everyone! I’m very close to finishing everything I wanted for the first small playtest. There’s nothing new or exciting to tease this time, as the last few weeks have been all about fixing bugs, refining the controls to make them feel smoother, and adding …
Hey everyone! The first playtest is just a few weeks away! I’ve been hard at work optimizing performance and fixing tons of bugs. The game runs much smoother now, and many of the issues from earlier tests have been resolved. My focus has been on improving stab…
Hey everyone, I've made some great progress on the game! The main menu is finally complete, and the tutorial is coming along nicely. This brings me one step closer to making sure new players have a smooth introduction to the game. My next big focus is finalizi…
Developer Plays Sweet Slaughter Demo https://steamcommunity.com/broadcast/watch/76561198379919653
Sweet Slaughter – Demo Launches Tomorrow! Tomorrow is the big day — the Sweet Slaughter demo goes live! As a solo developer, I’ve poured countless hours, effort, and passion into this game, and I’m super excited to finally share it with you. I really hope you …