Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey Guildmasters!๐ป Development updateA full "guild founding" month: the upcoming demo is now structured around your first month as a GuildMaster and can be mechanically played from beginning to end. Some content and presentation are still placeholder, but theโฆ
Hey Guildmasters!๐ป Development update"The middle man of quests" (contracts): This month I mainly focused on making sure you are the one turning faction's needs into quests. One part of that is the contract system (with factions). So I worked on its first UI iโฆ
Hey Guildmasters!Like I said last month I'm now into pacing/balancing and "feel" territory but when the result doesn't match the intent I have to step back and try to find why and how to fix it! That's what most of this month work was about =)๐ป Development upโฆ
Hey Guildmasters!February was about making the simulation more reliable, bringing back player choice depth, and preparing the content foundation for the next phase of development. ๐ป Development updateStability & predictability pass: a lot of time went into veโฆ
Hey Guildmasters!January focused on making the Evening phase more readable and controllable and tightening how parties behave on quests as well as some additonal design work on two major systems. Hereโs what changed: ๐ป Development updateEvening Forecast (finaโฆ
Happy New Year!๐2025 included: my debut as a full-time Gamedev, a successful Kickstarter, going from 100 to 5800 wishlists and seeing Adventurers Guild Inc. take shape one keystroke and mouse click at a time. I can't thank you enough for your incredible suppoโฆ
Hey Guildmasters!๐ป Development updateAn evolving world you can influence: with the world ecology now working, I focused on making sure your actions can meaningfully change how situations develop. This included a first balance/pacing pass and adding new questsโฆ
Hey Guildmasters!๐ป Development update:A lot of August was about making the simulation easier to read: showing more clearly who is affected, why something is happening, and what your choices are actually changing.QuestBoard improvements: Quest positioning is nโฆ
Hey Guildmasters!July was mostly about working on onboarding and tutorialisation as well as running the very first external playtest (with some eligible kickstarter backers). Both working on these elements and the feedback from the playtest will prove extremelโฆ
Hey Guildmasters!๐ป Development update:Guided loop: June was focused on making the main game loop easier to understand as soon as possible for first time players. The goal is no longer only for the loop to work, but for players to understand what is happening,โฆ
Hey Guildmasters!๐ป Development update:Evening phase (reworked "queues" and "recovery"): the queue priority system felt a bit too โinvisible,โ so I reworked it so when you make a change it is immediately noticeable (while staying true to the world logic). I alโฆ
Adventurers Guild Inc. just wrapped up its Kickstarter campaign and we reached more than 220% of the goal with over 250 awesome backers! This means a lot of exciting things are now on the roadmap: ๐จ More art (especially for adventurers and events) ๐ต More musโฆ