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82% positive of 23 · Positive · Live from Steam
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You've been kidnapped and have to get out but luckily, there's a gun in the office. Unluckily, your captor comes back home every day, so you have to cover your tracks when you go out of your cell. Use each passing day to get closer to the gun until you can finally leave.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 82% on 2026-11-01 → 82% today (23 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello! I'm Maciej, the creator of There’s a Gun in the Office. With release just around the corner, I wanted to take a moment to look back at the journey - what went into making this game, what I’ve learned, and what’s next. The Road to Release It’s been a lon…
Hello folks! Hi, it’s me again - Maciej Dyjas, the creator of There’s a Gun in the Office. With the game’s release just around the corner on the 20th, I wanted to dive into a philosophy that has shaped not only this project but also the way I approach game dev…
Hello people! This is Maciej, the creator of There’s a Gun in the Office. Last time, we talked about making a game by yourself. Today, I want to explore a challenge I faced throughout the game's development: making a stressful/scary game while keeping it as fu…
Hello again, It’s Maciej, the creator of There’s a Gun in the Office. Or should I say: the solo creator? Well, mostly. For the vast majority of development, I worked alone — though I couldn’t have finished without some key support along the way. So far, we’ve …
Hello again! This is Maciej, the creator of There’s a Gun in the Office. Last time, I shared the inspiration behind There’s a Gun in the Office and how it came to be. This time, I’m taking a step back from the darker themes to dive into the messy, chaotic proc…
Hello Steam Community! My name is Maciej, and I’m the creator of There’s a Gun in the Office. Over the next three weeks, I'll be sharing stories about the game: why it was made, how it came to life, and some memorable moments from its development. In this firs…