Last 7 days · history since Nov 3, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- Major multiplayer overhaul including fixes, features, and general improvements- Added clothing system first pass (player can craft and wear clothing)- Added character UI- New craftable items- Can now search crafting recipes- Added Smooth crouching- Added inv…
This is a foundational step for the game, and we’re excited to finally let you all jump in and try out the earliest version of gameplay. Here’s what’s new: Core Survival Systems - Health, Stamina, Food, and Water are now active (manage them wisely) - Yes… you …
Did an overhaul to the building system, more brutal but more consistent. Block descriptions now show their mass and max load values. When blocks can no long support the load they start to take damage, eventually breaking if support isn't added. We are continui…
Crafting, digging, and gathering! New build is up! Our primary goal with this update was to focus on a crafting (still lots to do!) first pass. However, we maybe got a bit distracted and updated a few other things along the way. We've added digging back in (it…
- Fixed multiplayer issue where clients don't see foliage - Fixed multiplayer issue loading player meshes - Fix can't place blocks in creative mode - Fix a widget failing to destroy on quitting a game - Fix collision error when client is far from server - Fix …
MAJOR UPDATE Node: (old saves will be broken, you can still load them but there will be issues) - Massive world overhaul, cliffs, thicker grass, swaying trees, improved ground materials, and in general better world gen in almost every way (minus sub-biomes tem…