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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi! 👋The first update for Steam Fest is ready! I've found a few problems when playing with gamepads and I've fixed them, as well as some other small issues.NewMineral health bar reworked: damage now drains in chunks with flash and shake feedback on every hit.…
Hello explorers! 👋As you well know, Mars Clicker will be at the upcoming Steam Fest, and I wanted to make certain areas of the demo a bit more accessible. So I’ll be letting you use the Laboratory! Yes, permanent upgrades – with the small catch that you’ll ha…
Hello explorers! 👋I've made a new version of the game after checking that the changes were stable. The biggest change is, of course, the art (which is not generated by AI). The main change is to the shaders to get that effect.As well as the artistic changes, …
Hello again explorers! 👋Wow! It’s been a while since the last update, and although I said I wouldn’t update until launch day, I couldn’t help but hear your comments in the community, videos, etc… The jump to version 0.7 comes following a major refactoring to …
Hello again! 👋First of all, I’d like to thank you for the warm reception the demo has received – you lot are brilliant. I’ve spent the last few days making some essential changes to the menu navigation, which I hope to release soon. No major changes, but for …
Hi! Thank you to all the players who took part in this Mars Clicker demo release, not just during Steam Fest.The demo will no longer be available from today; the full release is just around the corner, and the fixes and changes I’ve been able to identify durin…
Hi there! 👋If you've just found Mars Clicker through Steam Next Fest, welcome. A quick introduction: I'm Adrián, and I've been developing Mars Clicker solo. Professionally, I work at Secret Games Co as Lead Programmer, where we've been developing Bon Vivant. …
Hi! I’d been thinking for a while about making a significant change to Mars Clicker, and with this latest update I think I’ve reached the point I really wanted to be at. The entire colour palette (AKA shaders) has been modified to achieve this Borderlands-styl…
Hello everyone! 👋I’m thrilled to announce that the Mars Clicker demo is now live! 🎉🕹️ Download the free demo: At last, you can play a small section of the game. I’ve decided to limit the demo to a single prestige level, you’ll be able to play the rest of th…
Hello explorers! 👋Mars Clicker is taking shape — and there's big newsIt's been a while since the last devlog, but it hasn't been quiet time. A lot has changed under the hood — the core loop feels solid, content keeps growing, and this is the most mature the g…
Hello explorers! 👋 Over the past few weeks, I’ve been experimenting a lot with Mars Clicker — testing what feels most fun and satisfying. And after many prototypes, I’ve decided to pivot the gameplay towards a more active, destructive experience.“The new dire…
Hello explorers!Mars Clicker is finally starting to take shape! What you see in the images below are the initial phase of the colony on Mars and a first approximation of what the final phase will be like, I keep making modifications every time I add new buildi…
Hello explorers! This new adventure begins. I was really looking forward to update you on the development status of Mars Clicker. That's why I recently made a video for the youtube channel. Development has been delayed a bit by all the work it has taken to bri…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.