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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changelog (Bugfixes)Fixed an issue where the UI for Army Upgrades is inaccessible when playing in Simplified ChineseFixed an issue where there are empty spaces in the text boxes for Army Upgrade Requirements and Additional EffectsFixed an issue related to cert…
Thank you very much for your interest in our game "The Gambit Lost to Time". As we promised, we have provided another update for this month, containing changes to how the game is played!Changelog (Bugfixes)Fixed issues related to the tutorial for Chrono RiftFi…
Changelog(Bugfixes):Fixed visual issues when viewing available BlessingsFixed incorrect currency display during resource trades in MarketplaceFixed an issue where the cutscene for Chrono Rift is shown in unintended places when the "Replay Previously Available …
Changelog (Bugfixes)Fixed an issue with the blessing "Follow my Lead!"Fixed issues with the skill "Lion of Lavender". Please note that currently, the second effect (where Atk buffs are provided to other units) is not affecting units that have ended their turn.…
Changelog (Bugfixes)Fixed an issue where the Flashback Prompt UI appears if another Time Spell was cast in the same turnFixed an issue when quitting the game through Alt+F4 or similar when the Flashback Prompt UI is displayed and continuing the game from there…
Changelog (Bugfixes)Fixed wrong walk SFX for PriestessFixed an issue where trying to preview Chronoforming with a specific trigger freezes the gameFixed an issue where the game can be stuck when opening other UIs during battle animationsFixed an issue where th…
Thank you very much for playing the demo for The Gambit Lost to Time - we hope you enjoyed what you experienced. As we have mentioned before, we are closing the demo today as we will polish the current experience even more. The feedback you submitted are certa…
Hello everyone. It's certainly been a while!We are relaunching our demo in conjunction with our appearance at the Game Devs of Color (GDoC) Expo, running from 26 September to 3 October! This demo addresses a lot of feedback we received in the past, such as:Shi…
Thank you very much for your support for "The Gambit Lost to Time". In the 3 weeks since the demo was live, we have received plenty of feedback and reviewed them accordingly. While the changes we pushed last week helped to steer the game towards the right dire…
Welcome to our latest devblog! Last Thursday, we released the demo for "The Gambit Lost to Time". Have you tried it yet? It's the latest edition of a journey that has taken us approximately 2 years up until now, and we hope that you enjoy what we have offered …
The moment has finally arrived. The gears of fate are turning, and the chrono rifts are shifting. We are thrilled to announce that "The Gambit Lost to Time" Demo is officially live on Steam!A Big Announcement: Partnering with Wave Games!We are excited to annou…
Big announcement for "The Gambit Lost to Time" - its demo will be launched on 16 July! Coming with new features that reshape how the game plays including new content. Where possible, we will showcase some of the additions and adjustments we have prepared gradu…
Welcome everyone to June's edition of TGLT devblog! It's been a while since the last devblog in April, isn't it? We were busy for most of the last 2 months, updating and polishing the Playtest based on your feedback. Did you play it? And if so, did you enjoy i…
We are delighted to announce that the open playtest for "The Gambit Lost to Time" has just been launched, in conjunction with our appearance in Steam Medieval Fest! This playtest is the result of our hard work over close to 2 years. While the road to completio…
Hello, everyone and welcome to the latest Devblog for "The Gambit Lost to Time"!We have been very busy for the past month or so, as our game inches closer and closer towards a state that is ready for public consumption.Personally, I like what I saw and played …
Hello, everyone, and welcome to the latest DevBlog for "The Gambit Lost to Time"'! It's certainly been a while since the last one, hasn't it? We took our December breaks very well, and have started this year with aplomb - finishing many tasks one after another…
Hello everyone and welcome to the 4th devblog for The Gambit Lost to Time!It's been 2 months since the last devblog, but I'll keep this a short one because we have been very busy. Let's answer the most important question based on the last devblog.Where's the P…