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86% positive of 22 · Positive · Live from Steam
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A survival roguelike where your weapons fight for you. Survive 30 minutes against endless enemy waves by crafting builds from weapons, items, and elemental reactions. Play solo or with up to 8 players. Every run is an opportunity, every decision is crucial.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 86% today (22 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Test versions delivering new content faster but may contain bugs
Previous version of the game in case new one has issues
Hello everyone!I've been debating whether to post an update or whether I should just quietly finish everything up and leave the big reveals for an official changelog, but I guess it's better to keep in touch every now and then, as well as hear your voices rega…
Hello everyone!First of all, let me start with an announcement!I've been making some progress on the backend migration over the last few months, and it's getting fairly close to being finalized. However, the scope of the changes has been pretty large, so I'd l…
Hi everyone!Here I am with another dev log thingamajig!Unfortunately, the new job has gotten in the way of development a little. I haven't had much energy left to code after work, but I'm sure it will get better once I get into the swing of things. \~( ̄▽ ̄)~So …
Hello everyone!It's been a little while, so I thought I'd give you a small update on how things are looking.Not sure if monthly devlogs are going to become a thing, but I like giving a little sign of life here and there so you know I'm still alive and working …
Hello everyone!I would like to welcome you back to the humble changelog.Today we will take a look at the contents of version 2.3, which focuses on improving the boss fights, or at least giving them a way to fight back.It is going to be a relatively small patch…
Hey everyone and happy Easter!It's me again, bringing you some fresh content and improvements to the game! As promised, the second entry into the 2.X patch cycle is a Passive Tree rework. If you followed the game's development for a while you may remember that…
Hi everyone!After extensive testing and a lot of optimization, I'm finally satisfied enough with the new Capital Outskirts map to release a public preview!Anyone who wants to playtest it can switch to the preview branch on Steam.Before launching the game, I re…
Hey everyone!I’d like to make an announcement regarding another future update to Requiem For a Lost World, something I’ve been holding onto for a while now.As you may know, while developing Requiem For a Lost World, I’ve used AI to help create visuals (charact…
Merry Christmas!In this special time I wanted to wish everyone all the best in the coming year. If you're feeling down, I hope better things are especially coming your way! If you celebrate with family, I wish you a lovely reunion time with the ones you cheris…
Hello everyone!It's been a little while since the last post, and since it's my special day, I wanted to share what's been cooking behind the closed doorヾ(•ω•`)oThings are still a work in progress, so any and all feedback is welcome!As many of you already know,…
Hey everyone!A quick update from my side — I’ve updated the game’s trailer!Give it a watch and let me know what you think!Who knew editing could be so time-consuming @_@Store Page ScreenshotsI’ve also replaced a few of the screenshots on the store page, some w…
Hey everyone!It’s been a little while since the last announcement, so I thought I’d give you a quick update on how things are progressing!First, let’s get to the thing you all clicked for-Nishi – The DuskbringerIf you follow Requiem For a Lost World on X or ha…
Hello everyone! The last update came out a while ago, and the next one likely won’t be dropping anytime soon either. So I wanted to take a moment to share some thoughts, gather your feedback, and shape the future version of the game together. Since Steam isn’t…