Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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85% positive of 7 · 7 user reviews · Live from Steam
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Push 3D is an online turn-based two-player board game, where the goal is to PUSH your opponent off the board!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 83% on 2026-11-02 → 85% today (7 reviews)
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No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
December has been a good month for addressing feedback, fixing long standing and recent bugs, and assessing the current state of the game and my ultimate goals. Let's start off with today's build, it's new features, and the bug fixes therein! Stick around till…
This weekend, we add a new Main Menu (allowing users to quit if they are in Full Screen!) and a bug fix that is a result of last minute changes in the previous build (i.e. the one that corrected the display settings problem) The main bug addressed in this buil…
Thank you to everyone who has tried out the game so far! We had a little problem with the Display Settings and couple of issues with connection, which I am attempting to address here. The two main bugs: Display Settings for a brand new install should now defau…
April was a month that once-again dragged me away from the computer and implementation time, but I've built on last month's success by moving forward nonetheless, by building the modes out, and making sure I haven't introduced any new mayhem! A new build is on…
After last month, this month feels considerably more positive, despite many set-backs! Restructuring the Game By far and away the most difficult part of making Push a game that is capable of being used by ML-Agents ("AI Brains") for training, has been butting …
I'm really feeling Captain Picard's quote this month, and as a solo-developer also working a full-time job, some months are just really difficult to find the time to dig into a really large problem in the tiny bites of free time one gets. Algorithmic Complexit…
If December was a great month for addressing feedback and fixing bugs, January turned out to be a good month for pushing forward with one of the final major features: Game Modes! What are Game Modes? Since the start of Development, this game was always intende…