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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a few glaring issues for everyone who got the demo this Next Fest. It will be coming down soon- and don't expect serious attention on it until many more issues are reported.Player receives some post-dagger centric combat nerfs as well.DESIGN Slide slash …
Coinciding with October Next Fest, we decided to fully relaunch the demo, focusing on delivering a much more refined experience which reflects our intent for the full game.To do this we again looked carefully at the tutorial and the first 20 minutes of gamepla…
DESIGNMore performant handling of timeline critical MobsBraziers no longer ignite adjacent charactersSlightly more permissive wallclimbing on slanted wallsPriority sorting for what objects bottle grabsMore involved sewer level designDoors for Crossroads exitsI…
DESIGNRedesigned pause menuImplemented text speed and text hang time optionsIt is now possible to enter ladder from above by walking off (may be finnicky)Normal ladder move directions are now cam-relative, to match vinesAdded prevention for hanging far off vin…
DESIGNTimeline has been cut from 7 days to 3, meaning each individual day is substantially longer (1hr > 2hrs) but the timeline is overall shorter (7hrs > 6hrs)Night made proportionately shorter and evening longer to compensateMany adjustments made to Glass Fa…
GUIDANCE & DIRECTION A completely revamped opening, with a playable minimal tutorial which does not repeat each cycle, much better shot direction for the starting meteor, and better direction towards the opening meetingBetter sign-driven guidance to first dung…