Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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85% positive of 68 · Very Positive · Live from Steam
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Start as a humble commoner and guide your family through generations in this family sim meets city builder. Climb the ranks of society to become the most influential family in the land. With wit, strategy, and a bit of luck, build your legacy - just try not to trip over your ambition!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (68 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
preview branch for in progress changes
Change List:UIFixed incorrect progress values on the "King" skillFixed incorrect progress values on the "Repairing" skillFixed incorrect progress values on the "Tool Keeping" skillFixed the mission progress bar in family menu overlapping when in grid display m…
Gameplay Changes: - The "Acceleration Elixir" now has an extra effect for pregnant characters, it will skip the remaining duration of their pregnancy and have their child start at age 2-3 - Adjusted a few of the starting scenarios to start with a female charac…
Bug Fixes: Fixed an issue that prevented townfolk from being assigned to work sites Fixed an issue where exiled characters weren't properly marked as dead
Balance Changes: Increased food cost for townsfolk: 15 -> 18 Increased employment costs for townsfolk Reduced influence that efficiency has on mission rewards Reduced income scaling for farmers: 1.5x -> 1.25x Decreased shelf life of a handful of food items Whe…
We have received feedback regarding the frequency and instability of new patches. To remedy this there is now a new opt-in testing branch. All future changes will live here until their quality and stability can be verified. Updates will be brought over to the …
Balance Changes: Overflow on durability removal will no longer count towards skill progression The dexterity requirement for the "Gentle Touch" skill has been increased: 12 -> 15 The intelligence requirement for the "Intricate Designs" skill has been increased…