Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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30% positive of 13 · Mostly Negative · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 30% on 2026-11-01 → 30% today (13 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello, Operatives, First and foremost, thank you. Your passion, feedback, and dedication have been the driving force behind our progress. We hear you, we see you, and we're committed to building a game that lives up to its promise. Today, we want to give you a…
- All Weapons Unlocked by Default - Map moved to bottom Left - Main Menu UI Updated - MP5 Updated to an actual MP5 Model - Fixed some invisible wall issues
Hello everyone! We've got some great news. The bug preventing player data from saving has been found and fixed! This means your kills, deaths, and progress will now be saved correctly. We know how frustrating it was, and we want to thank you all for your patie…
Hello everyone, We are excited to bring you a new update for *Relictus: Blackout*! We've been listening to your feedback and working hard to improve the game, and this patch includes some significant changes we think you'll appreciate. Here's what's new in thi…
- Fixed Collisions on a Few Buildings, Especially the main ones causing problems on Tarkhos - Removed Muzzle Flash When Aiming - Working on Fixing Progression and Stat saves as that seems to have stopped working. Will keep updated!
- Weapon Models Fixed for TP - New M4 Model - Weapon Balances - Speed Balances - Double Jump Removed - Stamina Reintegrated Coming Soon: - Model Fixes to Buildings - Add Climbable Ladders to Buildings and Towers - Fix Selecting Map After Match
Greetings, Vanguard! We're thrilled to announce that we're taking a significant step forward in the development of BloodZone: Vanguard Company. We're transitioning the game to Unity 6! This move will provide us with a more robust and efficient development envi…