Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Update with some major visual upgrades. Making the world more coherent and alive. Here is the comparison:
New Interaction Prompt added for both characters when they have to interact with a lever or Jump/Roll. This makes visual clarity much more readable during high stress moments.New room in the temple to add some extra challenge.
Crawl hole in the Boss Room fixed. I messed it up with the previous patch while working on the wall collisions.
Mouse integration (for Menus).Audio Controls (For Sound and Music).Additional Dialogue (to make some mechanics and parts of the plot clearer).Some minor bug fixes (fatal crash and visual bugs with the pause menu).
Enemy AI improved. They follow the player in a more consistent manner. This should solve some frustration with their unexpected behavior.More visual clarity with holes where you can roll through.Clearer hints for first-time players.
This is a bug that's been present since the early prototype and I'm happy to announce it's been fixed! Trying to interact key with objects, environments and NPCs used to be unpredictable. Leading to frustration during very tense gameplay moments (Especially thโฆ
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.