Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Tarot cards, story boot screen, VFX, SFX, and more! v.75 Added tarot card graphics as an option for the hand cards. Unique tarot card art for every single base card. --Added the preferences option to use the new card art or keep the base easy to read/see cards…
Updated the main trailer on the steam page to use the live version of the boss fight as well as the updated art in the game. The trailer no longer has placeholder panel container art or placeholder gear. Found the setting to outline all the text in a thin blac…
New Features: -Added a new boss, LavaMan. LavaMan takes a maximum of 1 damage from any hit so heroes need to be able to do damage multiple times to wear him down. He reduces the heroes health and max health by an increasing amount each turn. -Added the new att…
Tutorial step-by-step, Run History v.8 Runs now have a score card that calculates a score and saves the run score and details. From the main menu you can look at your run history scores and major details. The tutorial button now shines until you have played it…
Polishing and a bit of bug fixes v.7 When an enemy is taking their turn a large indicator of the type of action and strength of that action show beneath that figure. Added the floating numbers for all status effects changes. Fixed a bug with ingots not resetti…
Two new races, one new class, bringing the total to four each! v.5 I've decided that four of each run factor (class, race, finale) will be considered feature complete for the launch. I might add more if any particular idea strikes my fancy, but I am not active…
Two new races, one new class, bringing the total to four each! Created the sloth race, doesn't get boots but gets 1 MP every card played. Soulreaper race added, doesn't get achievements, gear, card, or class upgrades. Instead can absorb the strength of his ene…
Brand new class: Craftsman Created the craftsman class. The class has gear that is generally weaker than other class gear but is enhanced by what activation symbols is on the card to grant bonus buffs. Created the barricade obstacle which gives an adjacent her…
Demo and Tutorial complete Made Hard and Impossible more difficult than Normal. Completed advanced gear for Attunist class. It is now fully playable. Fixed bug that was allowing bonuses from dead enemies. Provide days left and finale boss notification in the v…
If you've been waiting for more development to give this game the next pass this is the time!!! Demo and Tutorial complete Demo and tutorial are in place and work! New (useless) items created to ease the player into each of the game's concepts. Tutorial uses s…
Bug fix week! Refactored text strings so combat log should use more natural language. The changes will allow Asian languages to be added better in the future. Removed the German language option as it served it's purpose until a full translation push happens cl…
Patch notes for v.05 Achievements in steam and within game! Player is awarded a class upgrade upon 4, 7, and 10 achievements. Each class card has an upgrade and then each class has six permanent upgrades on offer (2 at a time). If you skip one you won't see it…
Patch notes for v.04 Movement activation no longer checks for visibility to adjacent tiles, player should now always be able to move to a valid space even if the raycast bugs out it might just take two steps. Created several achievements in Steam and their coo…
Patch notes for v.03 Updated the game to add both keyboard and controller support to the entire game. Menus are navigable using any method. Controls in battle are dynamic and context specific: --When in movement mode D-pad moves the player --When in the base s…