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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The final Alpha build is finally here! (Assuming no additional hotfixes are required.) The 19 story levels have all been created to a point where you can complete them. The crosshair will now disappear after a short duration if it hasn't moved. Your now get puโฆ
With only 1 more normal mode level left to create the first version of, we had taken a follow up look at the new spring mechanics. It was far more consistant but still didn't provide much bounce. So there's been a tweak to make subsequent bounces higher! Add nโฆ
With thanks to some first time blind playtesters, I recieved some excellent feedback. This update adresses a lot of the issues.Changed how the player interacts with springs. Now you only need to hold the down direction instead of the inconsistent ground stomp.โฆ
This time round you will encounter a foe head to head as they look to get rid of your existence. Level 6-4 added with boss mechanics completed. Still missing some visuals and animations. FIX level 4-2 and 4-3 crash upon loading in. FIX invisible spikes on leveโฆ
This time round we see a significant change to the slippy slopes mechanic that was only used briefly 2 levels and didn't work as intended at all. With this fix comes new oppertunities for level design going forward. FIXED slippy slopes being bumpy when you triโฆ
Haven't made too much progress in the last couple of weeks but I have found the root cause for a couple of annoying issues and fixed them. Level 6-3 layout started. Cannot currently finish the level. The default audio volume if no config file is detected no loโฆ