Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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62% positive of 8 · 8 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 62% on 2026-11-01 → 62% today (8 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed visual bugs in some normal mobs. Fixed bug with the shovel-wielding vampire (Evangeline Castle) that prevented the player from jumping. Adjusted the attack collision area of the mace-wielding executioner enemy (Balthazar Castle).
Improved performance for all normal mobs. Fixed bug with dead mob bodies. Visual adjustments to the Balthazar Castle scenario. Removed optional rooms at the entrance of Balthazar Castle.
Fixed the illumination of Leonard Castle, which was abnormally bright. Optimized the performance of the boss battles against Leonard, Evangeline, and Selenite.
Fixed the bug where the Evangeline battle would not start. All minibosses, Balthazar, and Draculara have been optimized for performance.
Fixed numerous lighting bugs on various objects ant tiles.
Marcos (Leonard Castle miniboss) health reduced from 400 to 250, colliders remade. Fixed bug with health station and energy station interactions. Kitsune tails layer and synchronization corrected. Adjusted some health station spawn coordinates. Performance opt…
As I explained in my last post, I don't have enough funding to finish Steam Veins as originally planned, but recently I had a not-so-brilliant idea: making it a metroidvania instead of a roguelike. This will make it possible to deliver the game with a smaller …
Hi, my name is Carlo Stregapede, I'm the owner of Kimu Studios, and I need to let you know about the current situation of Steam Veins. It's been more than a year since Steam Veins launched in Early Access. At the time, I funded out of my own pocket a talented …