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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Major changesAdded Challenge #17 - Fat Stack.We have enabled the new 3D spell switcher!It's missing some key visual info right now for like the levels of each face, and the specific spells under the stack (unfortunate for this challenge), as well as some QOL i…
Major changesAdded Rotating Challenge #4, featuring a test of a future boss fight!We're experimenting with making letterboxing a bit more flexible to account for a wider variety of aspect ratiosMinor changesThe UI is now using a different framework that may wo…
Major changesAdded Challenge #16 - Double-UpThe game is now using a new voxel rendering pipeline that significantly streamlines the design process. We are interested hear from you if performance is negatively affected, especially load times, so let us know if …
Major changesAdded Challenge #15 - DustbinFixed IssuesDust is now destroyed when other things occupy its spaceHex got back the spring in their step and jumps at the normal height when moving again.Known IssuesCRASH! The game seems to be randomly crashing somet…
We have patch notes now! :OWoah, now that we’re on the playtest branch we can do patch notes!This update is a major update for us on the backend. We’ve migrated to a lot of new systems that we’ve been working hard on in the background, and that means we can fi…
- windowed mode now correctly has a window border - you can now press P to go back to the main menu
Hello playtesters!This is our little playtest branch for Spellsided, where we’ll be trialling in-progress features and level design ideas through regular challenges for you all to play (and possibly break). Since this is a playtest, expect many changes while w…
This text is also available on Discord in the #closed-playtesting-announcements channel, so if you followed the instructions and read it there already, you're good to go! Thank you for signing up to be part of the Hexaquest Demo playtest! We’ve been working so…