Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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How long would you last before the invading monsters destroy and eat everyone in the village!!? Build towers!, build houses!, plant trees!, build tombs for the deceased so they can still help defend as friendly ghosts!, and survive the endless waves of monsters!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Small fix on save files
Goblin Engineering relic: now it also gives +25% to towers splash area Reduce font on Credits & Manual menus
Godot upgraded from 4.7.1 to 4.7.2 Small fixes
Godot upgraded from 4.6.3 to 4.7.1 Game version upgraded from 0.7.7.1 to 0.7.8 Small changes
Upgrade Godot to 4.6Upgrade game version to 0.7.7Small changes
Fixed low fps when all friendly ghosts exploded at the same timeSmall manual text corrections
Added steam achievements: 3 per map for reaching waves 51, 76 and 101
Added clouds effect on maps:Small fixes & refactor
Turn v-sync on by defaultFix some broken tiles in mapsManual contents look nicer now & small manual text correctionsReplaced minable rock image
Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer:Old -> New:Old -> New:Fix music overlapping when returning from cinematic scene
Godot upgrade from 4.6.2 to 4.6.3Refactor monsters tab in the manual to look nicer and more readableTower bullet splash: fix delay timer to apply effect on different game speedsTooltip text corrections
Tower freeze skill (mini-stuns on crit):Fix mini-stun duration: wasn't working properly on different game speedsMini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic)Manual: move relics info. to separate tab
Towers:More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2Gain +1 damage every 10 lvlsDamage: increase value per stat point +3/+5/+10 after 0/5/10 pointsUpgrade Godot to 4.6.2
Towers attack speed rework:Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until …
Shoot on site!Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack)This impacts a bit the early game but it makes the game more fluidTowers cost multiplier increases by 0.5 after 5/10/15 constructed towersMap selection screen…
New space map "Space eye":Small fixes:Correct burn % in UI.Fix town income texts for map five paths.Taxes gold multiplier changed from 25% to 50%.Religion gold multiplier changed from 50% to 25%.Pastor relic: fix hex targeting immune targets.