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Every teaching game has to answer one question: what happens when somebody gets stuck? There's many systems in the world that make them expensive in some way. Charge currency for it. Put it behind a timer. Mark the level as "completed with assistance." All of …
Droning On is a game about writing code to solve grid puzzles. It is also, unavoidably, a game where you spend a lot of hours looking at one small robot.There are currently forty-six cosmetics, none of which do anything mechanically, and the currency you buy t…
Droning On lets you fast-forward. Once your script works, watching Gizmo walk fifty tiles at a dignified pace is not entertainment; it's a commute... so there's an execution speed control, and it goes up to 10x.Speeding up the simulation is straightforward. Sp…
Droning On has global leaderboards on every level and in Endurance Mode, and the entire point of them is that the number next to your name means something. A leaderboard nobody trusts is just a list of people who found a memory editor first.By default, that's …
Bootcamp is twenty levels long, and it's the front door to everything else in Droning On. Puzzle Mode is behind it. Endurance Mode is behind it. So are the feature unlocks — collections, interactables, hazard detection, functions, classes — which the game hand…
Droning On ships with a code editor. It has syntax highlighting, error underlines, a console, a run/stop button, and it is a perfectly good place to write a solution. It is also, if you are the kind of person who has opinions about editors like me, somebody el…