Last 7 days · history since Nov 7, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The new beta build is here! Floor 3 has officially been added, and all three main dungeon floors are now connected and playable in one continuous run! This update introduces a new biome, new enemies, rooms, encounters, and the key-collection progression system…
The latest development build now connects the Intro, Floor 1, and Floor 2 into one continuous playable experience! Build improvements: Unified progression across all three areas. Updated enemies, weapons, and Weapon Adaptation System. Improved camera angles an…
Hey Explorers! Small update to the Demo 2 build: - Added the new Haphenaut Suit, co-designed with Akaelik - Added its installed Core-Link: Haphenaut Push Wave - The suit is unlocked by defeating the boss - Added 10+ new ground variations - Added new Map layout…
Small update: Common weapons now deal Low damage. Azure Oblivion ammo rebalanced across upgrade tiers: 100 - 120 - 140. Codex weapon stats cleaned up for better consistency. Increased enemy detection in some larger rooms. Changed the Override reset system to h…
A new progression system has been introduced into the O3 Demo 2 build: Weapon Adaptation. Weapons will continue to spawn randomly throughout the dungeon exactly as before, but every weapon now has its own persistent progression happening behind the scenes. HOW…
Big thanks to Akaelik and SLiZzeR for really sweating through this build and digging up a ton of bugs, weird edge cases, and little hiccups. You guys helped a lot with this update. Windows playtest build updated: Fixed weapons disappearing from the inventory w…