Last 7 days
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue where the 10 million Crown bonus hero was not being awarded. Boss roars have gotten louder! Be careful, when aggroing bosses they will now pull enemies from further away. Starting with the next event, events will now return to their previous len…
Fixed an issue where the 10 million Crown bonus hero was not being awarded. Boss roars have gotten louder! Be careful, when aggroing bosses they will now pull enemies from further away. Starting with the next event, events will now return to their previous len…
Fixed an issue wherein retrieving your account on a fresh install of the game using GamingTribe credentials might fail.
Players who leave a 1v1 arena can no longer rejoin that same arena. Possible fix for guild chat occasionally breaking (not updating unless you change worlds). Preparation for the next patch release (coming soon!).
The types of PvP arenas that are available will now be rotated daily. Arena types available will reset at midnight GMT (the same time daily quests reset). Added 3v3 Capture the Chicken mode and 1v1 mode to the arena type rotation 2v2 Capture the Chicken mode a…
The "Rare or better" hero summon item in the store is now "Super Rare or better" Using "Summon Now" when initially opening Summoning Crystals will now give a guaranteed Card Reset quality hero. So for Shiny Summoning Crystals, it will give a Super Rare or bett…
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Eternal Fate is in the process of closing down. The servers will go offline on June 14, 2016, at which point the game will be unplayable. In the meantime, the following changes will go live: The energy system will be disabled. Most Ruby purchase packs have bee…
This is a bugfix release.Missing hero portraits have been fixed.
Starting today, all Eternal Fate players will now be under the Energy System. As this is an important change for our legacy players, I wanted to share how this decision was made. The Energy System adds a cost of 1 Energy to enter a dungeon. Energy automaticall…
Support for the new summoning system (coming soon!) Messages of guild joins, kicks, and promotions will no longer be erased from the chat log when leaving dungeons or arenas. There is a new "?" button on the Hero Info Cards that will give you that hero's bio. …
This is a bugfix release. Fixes an issue where you couldn't use a crystal summon slot immediately after purchasing it.
Fixed an issue where picking up a bomb would cause you to drop your current target. Fixed an issue where titles awarded as a result of VIP rank increases were not immediately available to be equipped. Guild Officers and Guild Admins of private guilds can now i…
Update (23 March 2016): The new summoning system is scheduled to go live on 29 March 2016, right after the start of the new event! We are getting rid of summon timers! We’ve listened to our players, and have come up with a new system for summoning Heroes that …
New VIP System: Every Ruby you purchase counts towards your VIP rank. Each VIP rank gives increasing daily rewards, access to unique titles, and other bonuses! Any purchases made before this patch will count towards your rank. Improved functionality of targeti…
We've made some important changes to the targeting system based on player feedback. Targeting is now sticky. Casting spells or using your weapon attack will no longer change targets for you. If you do not have a target, trying to use an ability will still pick…
This is a bugfix release. Possible fix for a hang issue during gameplay. Possible fix for a hang issue during exit. The escape button will no longer open the options menu while the dungeon death sequence. This should fix some frustration with the revive button…
Fixed an issue that was preventing the "Waiting for players..." message from showing up when joining a PvP arena that hasn't started yet. Possible fix for some client disconnections in certain situations.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.