Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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81% positive of 2,296 · Very Positive · Live from Steam
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Airscape is a fast-paced, ultra-challenging 60 level action platformer. You play a deep-sea octopus, kidnapped by a mechanical alien race. Jump, dodge, and swim through a skybound environment full of floating islands, water formations, and robotic terrors.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (2,296 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changelog: Fixed button order in 15-02 Added SFX for some easter eggs Updated art for some easter eggs Fixed not unlocking Fixed swimming SFX playing twice in some areas Fixed incorrect 'distance walked' statistic Fixed Orange's not showing up Temp fix for mus…
Changelog: Fixed button order in 15-02 Added SFX for some easter eggs Updated art for some easter eggs Fixed not unlocking Fixed swimming SFX playing twice in some areas Fixed incorrect 'distance walked' statistic Fixed Orange's not showing up Temp fix for mus…
Changelog: -Linux support should now be fully functional, with working achievements. However, the Steam Overlay/screenshots are currently not working. -15-02 can now be completed (Really sorry to anyone who was stuck on this) -Fixed orb counts in 17-06,17-06, …
Changelog: -Linux support should now be fully functional, with working achievements. However, the Steam Overlay/screenshots are currently not working. -15-02 can now be completed (Really sorry to anyone who was stuck on this) -Fixed orb counts in 17-06,17-06, …
Hey everyone! We hope you're enjoying the game! Unfortunately, 1.0.0 had a bug which caused all adjustable settings (Music volume, rotation rate etc.) to default to zero. This can be fixed by adjusting those settings manually, but it was annoying and confusing…
Hey everyone! We hope you're enjoying the game! Unfortunately, 1.0.0 had a bug which caused all adjustable settings (Music volume, rotation rate etc.) to default to zero. This can be fixed by adjusting those settings manually, but it was annoying and confusing…
http://store.steampowered.com/app/317250/
http://store.steampowered.com/app/317250/
http://store.steampowered.com/app/317250/
http://store.steampowered.com/app/317250
http://store.steampowered.com/app/300380/
http://steamcommunity.com/sharedfiles/filedetails/?id=645384534
Airscape: The Fall of Gravity is a fast-paced, gravity-shifting action platformer about a deep-sea octopus who has been kidnapped by a mechanical alien race.
Airscape's fantastic orchestral soundtrack is now available on Bandcamp! Pay what you want for 20+ beautiful and varied pieces of music! Composed by the one and only Sam Gossner, this is a soundtrack you won't want to miss!
Airscape's fantastic orchestral soundtrack is now available on Bandcamp! Pay what you want for 20+ beautiful and varied pieces of music! Composed by the one and only Sam Gossner, this is a soundtrack you won't want to miss!
Aw man, this is one of the best physics games I’ve seen, if only half-glimpsed in trailer form. And O the things these crusty, jaded eyes have had to clock their gaze on. A game in which gravity is so changeable I legitimately don’t understand what…
Hello world! We're thrilled to announce that Airscape: The Fall of Gravity will be released August 11th 2015! After almost four years of tireless work to bring you the best action platformer humanly (octopusly?) possible, we're a mere few weeks away from final…
Hello world! We're thrilled to announce that Airscape: The Fall of Gravity will be released August 11th 2015! After almost four years of tireless work to bring you the best action platformer humanly (octopusly?) possible, we're a mere few weeks away from final…