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80% positive of 663 · Very Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Never Second in Rome is a turn-based historical game with RPG and management elements. You are a Roman centurion in the army of Julius Caesar. You will control both your character and the unit under his command.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (663 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The Primary Goal of the first battle of Part 19 has been eased by 350.Fixed a bug that could cause, under very specific circumstances, the century's casualties occurring during a text event not to be recorded.Miscellaneous text corrections.
Each of the enemy units you face in battle is accompanied by a brief descriptive text now. It will appear in the detail screen, which can be opened by clicking on a unit's panel in the battle UI.Because the color introduced in version 1.3.2 for log entries of …
Colors have been added to the battle and combat logs to help identify information more quickly.In the battle log, some elements have been revised and changed.Quick fade-out messages have been added to the battle UI in correspondence of the Initiative/Momentum/…
The most important changes of this update concern four Attributes: Strength, Constitution, Quickness and Coordination. Experienced players already know the importance and effectiveness of Endurance, to the point that the other four physical Attributes felt les…
Today's update introduces a few QoL improvements, the most important of which is an option to increase the speed of the battle rolls. Just like other similar settings, you can find it in the Gameplay tab of the Options.I have also revised the way altars work: …
Fixed Unity's CVE-2025-59489.Fixed typos and other errors in the text.I have also updated the free demo.
Before getting into the details of this update, I want to thank all the players who have expressed and shown their support during these years. Without you, a solo developer such as myself would never be able to create and publish games.Ironman mode and meta-pr…
I'm happy to announce that Never Second in Rome will leave Early Access on May 5, 2026.Since the first playable version of the game came out, there has been a demand for the introduction of some form of meta-progression, following on the heels of my first game…
I'm reposting an old announcement, since the original is no longer visible on the store page.It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life…
The final chapters of Never Second in Rome have been released! With this update, the content is fully done. You may have noticed that I have not taken the game out of Early Access yet. Before I do that, I'd like to launch a discussion in the forum aimed at the…
Since last update, as many of you already know, I've been working relentlessly on the final chapters of the game. The finish line is approaching, and if there are no delays, I should be able to release them about two weeks from now.As soon as the update is pub…
Chapters 11 to 15 are out! This update also includes a lot of changes and tweaks, which you will find detailed below.I've also updated the free demo.ContentFive new chapters, bringing the total to fifteen.Battle MechanicsImbalance causes no penalties for value…
It is impossible not to notice that most of the negative feedback that Never Second in Rome is getting comes from players who enjoyed my first game, A Legionary's Life, and who are let down by the differences between the two.I want to be as clear as possible: …