Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 17 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
After the Tyrant Hand is stolen by a mysterious figure, an ancient being awakens to return it to its rightful place before it's too late. Dash and Punch your way through corrupted dungeons that fall apart at the seams, meet colorful characters, battle powerful bosses and carve your legacy!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (17 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Fixed a few leftover dialogue typos -Fixed the "Controls UI" toggle in the settings menu not actually doing anything
-Added new Vee dialogue for every world -Fixed a crash where a held enemy would be deleted while using the Greedy Claw -Fixed unique room tiles not fading during the World 4 escape sequence -Fixed the incorrect message displaying when Looping -Fixed the Destin…
-Fixed a few typos -Fixed erroneous tooltips for Frenzy and Executioner -Fixed incorrect Demon Pact calculation (for real this time i hope) -Fixed bugged level transition text -Fixed bestiary entries for Boss 4 and 5 -Mouse inputs now work on the Bestiary and …
-Adjusted World 2 Rock Tank targeting to be more fair -Fixed inconsistent Demonpact stat calculation -Fixed an uncommon crash where something kills you despite not existing
-Demon King's Crown description fixed (again) -Bestiary no longer crashes after killing a Lost -Fixed Geogem of the Cornerstone counting item stacks instead of individual items -Fixed Geogem of the Armory crash (again, oops) -Fixed Rewards Card hurting you ins…
-Fixed incorrect Demonpact chance for bosses -Fixed turret placement in a specific Beekin Outpost -Fixed player hurtboxes being inconsistent during most animations -Fixed Greedy Claw being able to grab invulnerable enemies and objects, causing crashes -Fixed G…
Hello! It's finally time!! If you're reading this, that means DASHPUNCH is finally out of Early Access, and the full release is now available on Steam! It's been a long time coming, and I hope you all get to see what I have in store! Honestly, I'm not really s…
Hello again, it's been too long! Better late than never, huh? But yes, you read that right, DASHPUNCH is finally leaving Early Access! I didn't come up with a fancy title for this one like i did with Nightmare Forge or Mezztik's Marvels; to me, Release 1.0 say…
Hello again! Been awhile! It's a week or so late, but it's here! The Nightmare Forge update is now available for everyone on Steam to play, if they want. Scary! But such is the nature of game dev. Anyway, I hope you all enjoy it! So what's in the Nightmare For…
Hey again! It's been a few weeks since the last announcement related to the upcoming update, Mezztik's Marvels. I've still been hard at work on the update, and without further ado I'm pleased to announce that a release date is finally here! March 27th, to be e…
Hello everyone! About a week ago I mentioned that I'd be taking a short break and getting back to work around New Year's, starting with putting up a nice roadmap for DASHPUNCH's life as an Early Access Indie Roguelike™ on Steam. While the whole "break" plan on…