Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed crash in Hammer when double clicking on a prefab with no target map specified. Fixed crash when attempting to view animation group files (.vagrp) in asset browser. Fixed connection failures that would happen with certain unicode usernames. Fixed spawngroโฆ
Fixed a bug with launching custom games on 32bit operating systems.
Added transition material set to the basic radiant and dire tile sets to transition between the default material sets. Fixed a regression in setting color modulation on certain models. Removed scaleform_cache_ map entries in assetbrowser. Added a warning when โฆ
Improved performance and memory used when playing custom games Added support for playing custom games on 32bit Windows Added Direct3D 9 support Added ability to blend between tile sets in the tile editor using override materials. Added additional materials andโฆ
Added blend painting mode to the tile editor in Hammer, allowing texture blends to be painted on tiles without having to collapse them first. Updated the dota_pvp_tiled map in the dota_pvp addon template to include texture blending.
Fixed crash when attempting to play a custom game using Shadow Fiend Fixed crash in special ability text formatting Fixed bug where stacking on data driven modifiers didn't automatically scale their properties Fixed bug where some maps would require a very larโฆ