Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
100% positive of 4 · 4 user reviews · Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ChangelogAdded even more to the landscapes of the levels.Fixed bug with how game saved stage data.Updated version indicator to v.1.0.2.Please use the discussion feature of this post to notify me of any issues and/or thoughts on this update. Thank you for playi…
ChangelogAdded more to the landscapes of the levels.Increased the background blur for the tutorial screen.Fixed the ocean limit being too high.Updated version indicator to v.1.0.1.Please use the discussion feature of this post to notify me of any issues and/or…
ChangelogChanged material for Golden Fish.Increased rewards for breaking the Golden Fish.Added zoom out effect when boosting.Added a new attack for the Black Boss during challenge run. Fixed bug that kept the Black Boss visible after healing.Fixed bug that cau…
ChangelogChanged the look of power-up crystals.Changed the look of blue power-up shield.Added more tool-tips.Added to the death effects of basic cubes.Increased the volume of ship's engine sounds.Fixed enemies not flashing white upon taking lethal damage.Fixed…
ChangelogHalved overall sensitivity of controls.Adjusted post-processing settings.Adjusted all Basic and Martyr Cubes' material.Adjusted Cubes' engine trail.Adjusted the ship's engine trail.Added an effect and increased the reward of "catching" the golden fish…
ChangelogAdjusted order in enemy death effect sequencing to make slow-mo effect upon defeating bosses/mini-bosses happen sooner.Changed visual effect for Green Power-Up.Increased base volume for regular and mini-boss death sound. Updated version indicator to v…
It is finally here. The full release of Hyper_Sea_5000.Changelog:Added cutscenes before boss fights.Added controls tutorial pop-up when beginning a run.Added two new death messages.Changed the ending sequence.Added a reward for beating the game on Challenge mo…
Now this is the actual, for real this time, final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new speed changes.Changelog:Doubled max thrust of ship. Adjusted the speed of almos…
ChangelogAdded killstreak indicator. Acts as a score multiplier in Endless Mode.Added enemy hit indicator.Adjusted zoom in effect when boosting.Added a laser visual to Orange Tower when healing the Orange Boss. Doubles as an attack as the player will take dama…
ChangelogChanged model for "sea" mine.Increased "fuse" time for "sea" mine by 25%.Changed reticle look and position. These changes have moved the effective range further out and made it easier to see. This seems to have improved accuracy in testing.Added indic…
This is the actual final major update for Early Access. Your opinions, data, and bravery are needed now more than ever. Especially when it comes to the new enemy models.Changelog New Heavy Cube enemy model.New Missile Cube enemy model.New Basic/Martyr Cube ene…
ChangelogAdded Black Martyr cubes to night spawn pool.Performance score added to Endless mode retry screens.Adjustment to attempt time placement on Endless mode retry screens.Added engine trails to all cubes, Blue Boss, and Stealth Bomber.Added cubes to main m…
ChangelogAdjusted the intensity and length of controller rumble.Tips added to Campaign retry screen.Attempt time added to Endless mode retry screens.Score gain on defeating basic cubes in Endless mode is now dependent on basic cubes' max health.Model change fo…
This is the final major update for Early Access. Your opinions, data, and bravery are needed now more than ever.Changelog THE SHIPAdded Side Dash with invincibility frames.Added slight homing assist to charge shot.Added visual indicator when damaged.Added uniq…
Completely restructured the campaign to included previously added enemies and bosses and have the option to chose between a casual or challenging run.Changelog Added difficulty system.Restructured the campaign.Added 10 music tracks by Evil Tiger.Changed credit…
The Black Faction has gotten sick of your insolence. They have unleashed advanced weaponry to take you down from the shadows. Changelog Added Black Boss (temporarily only in Endless Mode). Added a Stealth Bomber hazard. Added Rainbow Missile Cube enemy (Endles…
ChangelogAdded full Xbox controller support.Added sound effect when clicking tofeelpain link buttons.Visual adjustments to almost all menus.Fixed burning effect not stopping when dying in the ocean in endless mode.Removed In-game options menu due to conflicts …