Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 48 · Mostly Positive · Live from Steam
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Cultivation Story: Infinite Sword Realm is an action-packed roguelike deckbuilder rooted in Cultivation and Chinese mythology, where every action costs you lifespan. Enter the realm of Swords, balance power and mortality as you climb the path to immortality.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (48 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
-Fixed an issue where Spirit Rend would cause game to become stuck -Fixed an issue where Spirit Reversion displaying wrong draw cards amount at Lv.3 -Updated Start, Character Selection and End Screen artwork (More updates are working in progress, please stay t…
-Bosses now spawn in the world instead of forced encounter at certain level thresholds -Lowered town spawn rate back to 8% -Adjusted levelup lifespan reward curve, giving less base lifespan bonus at higher levels -Adjusted xp gain based on enemy level, reduced…
-Fixed a bug where innating and removing cards would target the wrong card-Fixed a bug where when interacting with elemental tree would soft lock the game if all five elemental methods are maxed-Enabled Steam Cloud save-Fixed an issue where Condensed Edge not …
-Fixed an issue where Deck Shuffle FX lags later down a run -Increased Town spawn chance to 10%, previously 8% -Fixed a bug where half priced cards are still costing full price -Condensed Edge Lv.3 reduces cost by 1 -Elites spawned in Boss fights no longer rem…
-Increased visual effect size for Caves so they are visible even when outside of the current 9 cell map view -Flowing Edge Lv.3 adds an additional card draw -Fixed a bug where Celestial Fortune Lv.3 would cause the game to become stuck -Fixed a bug where Innat…
-Reworked map generation and layout, Map interaction changed to displaying 9 nodes at a time and the ability to back track to locations already explored, back tracking costs lifespan, town and cave can be re-visited, shop refreshes when moving away and back to…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.