Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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85% positive of 535 · Very Positive · Live from Steam
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Catacomb Kids is a brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes. Traverse procedurally generated dungeons and hack, slash, burn, and blast your way through hordes of things that want to kill you.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (535 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Don't mind me, just a few more bugfixes. Fixes Crash: Upon eating food after drinking water to clear your food queue Crash: A couple crashes relating to a few shopkeeper interactions in Co-op* Bug: Charged Magic 101 book does not work Bug: Chain lightning fail…
Changes Blood crystals are now worth more based on their quality. Fixes Crash: Crash upon dying while the corpse loot menu is open Crash: "obj_passage_barrier .loops" crash Crash: When eating or tracking gorhound or burrah-boi corpses Crash: Crash upon non-pla…
Just a quick fix! Fixes Crash: Loading a game or retrying a floor in the Continues or Generous modes.
Changes Can now enter previous dates as seeds with the format DD-MM-YYYY Fixes Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder Crash: Switching between screen-scales or fullscreen and windowed mode while trac…
Changes Re-added generous mode to Co-op options Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it "Backspace" now resets controls in the control rebinding menus Fixes CRASH: The obj_break alarm0 …
More bugfixes! On all platforms this time. Fixes: BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, s…
HEY! Remember a little over a year ago when I said that I started a company and we were working on a different game for a minute?Well, that game is Scrubbin' Trubble, and its out TODAY!Sometimes to get clean, you have to be willing to get dirty. Grab your spon…
Ahoy, you! It's been a while (as ever) since last we spoke, but I have news aplenty. Firstly: Many of you may know that I've spent a decent chunk of the past few years working on UFO 50. Which is finished now! Hooray! You should definitely go play it if you ha…
Hey. Long time no update! I've been mostly plugging away on UFO 50 in these intervening months (Go wishlist it!!), but I've still been making progress on CK when time permits - in between moving to a new apartment and doing contract work. Light and Shadow Here…