Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 5 · 5 user reviews · Live from Steam
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SeaQuest Dungeon is a fast-paced, twin-stick shooter roguelite. With limited resources, choose different props to create powerful combinations to challenge higher difficulties and unlock new skills and weapons.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (5 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
🔧 Bug FixesFixed an issue where the leaderboard was not counting properly.⚙️ Combat & Balance AdjustmentsMaximum HP reduced by 50%, now has a chance to recover 1 oxygen point. Recovery probability decreased by 10%.Accelerated story progression phases. New sto…
🔧 Bug FixesFixed an issue where the music would behave erratically when entering the Stage 3 Boss fight.⚙️ Combat & Balance AdjustmentsIncreased the chance for “Zero Energy” skills to trigger a 100% cost reduction effect for 3 seconds.Increased laser damage f…
⚙️ Bug Fixes:Fixed a bug where reflected bullets from the energy shield wouldn’t be properly destroyedFixed the bullet reflection effect bug for the skull-type enemy⚖️ Balance Adjustments & Description Update:Low HP: Skill attack frequency bonus adjusted to +2…
⚙️ Bug Fixes:Fixed an issue where the settings menu couldn't be opened after selecting "Retry"Fixed duplicate unlock UI showing up when retrying after deathFixed incorrect description for reload speed boostFixed localization issue with the auto-aim promptFixed…
Localization added for chest interaction textFixed incorrect description for "Dash Stack Damage"; reduced duration by 1 secondChest collision shape changed to sphere — should fix cases where players get stuck in wallsAdjusted elite enemy stats: HP and damage r…
Added UI related prompt information in the starting room.
Fellow Deep Divers— We have finally reached this moment.SQD will officially enter EA (Early Access) on November 28. Over the past months, we’ve been refining the loop structure, combat feedback, skill builds, and fragmented narrative, striving to make each des…
Dear players:Thank you for your support of the \ demo! The demo version has now been taken down, as we are entering the final polishing stage of version 0.7. The Early Access version will be available soon — we can’t wait to meet you again!Stay tuned for upcom…
To All the Players Who Waited:Thank you for your continued support and patience over this period.Since the last update, we’ve poured an enormous amount of effort into crafting a more complete and deeper version of the game.Ver.0.4 marks a major milestone in ou…
Ahoy, Divers! Long time no see! It's been four months in the blink of an eye. For a while, our submarine project was put on hold. Over the past few months, we've run into quite a few challenges—especially personal ones on my end. As a result, we had to find wo…
Hi fellow subs : unfortunately the planned update will be postponed. Because the changes are relatively large, it is planned to update version 0.3 before the steam nextfest october. We will add 2 new skills and all 6 weapons will be unlocked. New levels,New en…
Hello fellow subs: I am very happy to discuss the Demo version of SQD. Original plan It is composed of 4 floors, and only the 1st and 3rd floors have fixed upgrade systems. All weapon upgrades and skill upgrades also have components to achieve the same effect,…
Hello everyone, we have been developing for a year. The SeaQuest Dungeon is finally coming to everyone. we are: We are two developers who have been in the gaming industry for many years. This is the first time we are responsible for developing a new project ou…