Last 7 days
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85% positive of 27 · Positive · Live from Steam
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Almohadin: escape from the basement (AEFTB) is an indie fast-paced 2D precision platformer packed with colorful visuals and bullet hell action. Face a story-rich cartoony adventure inspired by difficult retro side scroller arcade games!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (27 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a bug in a special level near the end of Story Mode. The main menu, the layout of its buttons, and the game title display have been changed to make everything more aesthetic.
Fixed a bug where it was not possible to advance after rescuing all slaves in story mode. Please, if you find more errors of this type (that completely break the game), I ask you to report them using the in-game "report" button, which will take you to a form.
Finally. I've wanted to do this for a long time: now when you finish Story Mode, you will unlock Lore Mode, so you can see the whole story again. It's divided into 9 buttons that will take you through the 13 chapters of the complete story. I really wanted to d…
Added a new counter when winning extermination levels. You can start accumulating them now; there will be achievements for this in the future. Yes, even though achievements are not yet "finalized" (they don't appear on Steam), by playing, you might already be …
Fixed collision with the red monster that has a spinning tongue. Fixed several interactions with the pause menu during the visual novel. Videos can now be paused and resumed correctly, the resume button no longer crashes the game, and exiting during audio play…
1.3.2 version: Fixed the bug where music stopped playing when entering some menus. Now by default, if no song is defined, the main menu song will automatically play. Removed 14 achievements. I'm making space for new content. The achievements still count within…
Good morning, escapists!After gaining experience from creating my second game, various ideas have come to mind to improve the AEFTB experience.One of the things I struggled with the most when I started making games was UI design. Not just the layout and positi…
Yep. Just like you read. AEFTB is now 100% FREE! This is good news for everyone, even though the reasons behind this decision are a bit sad. In short: I sold fewer than 20 copies of the game... and I put a lot of effort into making it. There's a lot of content…
I have a big announcement.TEKO!I'm working on my second project. It's a poker-based ROGUELIKE DECKBUILDER, but with many modifications, a different way to play, and a wide variety of elements on screen.Additionally, I have finally created a DISCORD SERVER so y…
I just added full presence integration for Steam and Discord. Now, when entering a level or staying in the menu, a "current status" will appear as a text display on the user's profile. This way, other people will be able to see which level you're trying to pla…
The initial version of the game (v1.0) was released in November 2024, and by then, the complete story mode was already finished. Six months later, now at version v1.3, it's clear that all recent updates have concentrated on enhancing the game's end-game, as I'…
I have very clear ideas for future patches. For the next update my main idea is to introduce the No Hit Mode. This is no small task, as I plan to create an entire page of 18 new levels. While I’d love to add more than one page per patch, it’s incredibly challe…
Hello, dear basement escapees! Over the last two months I’ve been working a lot, especially resolving issues. Even though I’m still an inexperienced developer I’ve learned a lot since publishing the game, and that’s why I’ve been polishing it as much as possib…
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We are very close to the game's release date. That's why I wanted to make this post to clarify some important issues. (1) The game may have bugs. I believe there are no fatal issues that would ruin the entire game, but there are undoubtedly some minor errors t…