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This is Part Two of the series of articles discussing the upcoming changes to the game. Read Part One here. This part is focused on the SHIP SYSTEMS!As an intro note to this post, I've been applying for a gamedev grant from the Australian government for the la…
While the big update is steadily percolating towards a freshly brewed cup of gaming goodness, I wanted to spend some time discussing the changes that are being implemented and how they will radically change the gameplay of Dice Trek (for the better!).So I plan…
As this update contains the last of the currently known bugs, I'm gonna pull us into the next minor version with this one. Enemies have been made slightly better, specials have been balanced a bit more, and there's now a fairly comprehensive record keeping of …
Yet more bugs squashed. My fly swatter is wearing thin.Fixed/Updated: Enemy pre-battle display updated to accurately reflect shields, plus their attached weapons are now shown.Fixed: An off by 1 error in the Gain Crew Event was making it so that it wouldn't gi…
Good news everyone! After much kerfuffle and an excess of faffing about, I believe that I've fixed the resolution scaling issue. I've only got a 2560x1080 monitor to test it out on, so I can't be 100% sure it's fixed, but I've tried out every resolution I can …
Yet another patch coming down the pipeline. I've been focusing on trying to get the tutorial as robust as possible. There is still a bug in regards to monitors with large resolutions (I think especially ultrawide monitors) that I have yet to find a cause for, …
Hello everyone,I have just removed the demo for Dice Trek, but only for a brief period of time. After the pressures of getting ready for NextFest meant that I couldn't playtest and ruminate on design aspects as much as I wanted to, and a substantial amount of …