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86% positive of 915 · Very Positive · Live from Steam
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Journey to Incrementalia is an active incremental auto-battler about a necromancer on a short quest. Cast diabolical spells, summon an army and open the gates of hell on your quest to break down 99 walls and reach the lost city of Incrementalia.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 86% on 2026-11-01 → 86% today (915 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
WHAT'S NEW - Fixed the bard summon button description to properly reflect the current debuff from other bards. Also fixed the bard skill description to correctly display the debuff as 1% for each other bard. Updated the bardsong modifier description and jester…
Wall HP now resets when resetting all skills as before. The change was made to try and allow for more experimentation, but I didn't fully consider how it would affect the pacing and game balance, in addition to allowing players to get stuck on certain walls. S…
WHAT'S NEW? QUALITY OF LIFE - 'Reset All Skills' no longer resets wall health Rolled back in 1.31 - Summon Limits are now saved between game sessions. - 'Slice of Hell' no longer requires Hell Gates to be active in order to trigger its effect. - Improved summo…
WHAT'S NEW? - Slightly improved text rendering at lower resolutions. - Fixed the Soul contract spell text description. - Fixed a bug where skill points could be harvested through the menu in endless. - Renamed the 'New game' in the UI to 'New game menu' to bet…
What's new?? QUALITY OF LIFE - Added a toggle for corrupted orb minions so that they can be deactivated separately. - Added indicator text to show when new game+ modes are unlocked after completing the game. BUG FIX - Removed hugger damage buff from archdevil …
WHAT'S NEW? - Fixed minion type displayed for Blood golem (melee). - Fixed minion type displayed for Gobuchet (ranged). - Fixed dragon goblin consumption time displayed (20 seconds). - Fixed auto-gauntlet interrupting the ending sequence after finishing the ga…
Hi everyone!I am very proud and excited to announce that a sequel to Journey to Incrementalia is on the way: Siege of Incrementalia is coming soon in 2026!General Bonesley has arrived in Incrementalia, only to find a divided land of warring bone-lords. It will…
WHAT'S NEW - Improved text rendering for better readability at lower resolutions. I've tested on 1920x1080 and 1366x768 resolutions and it's looking a lot better. Also increased the character spacing on text descriptions slightly. - Added a fix for a bug that …
What's new?? PERFORMANCE - Better performance with a high number of volcanoes active. - Better performance when summoning at high levels/volumes with skeleton nobles, mimics and recruiters. This also helps with rapid sacrificing like chain lightning. - Better …
BUG - Deployed a fix to prevent wiping the save file in the event of corruption (could occur in power outage or similar). A Backup save file is now kept locally in the PlayerPrefs, which will be used in case the main file is corrupted. This should be quite rob…
ENDLESS MODE - This is a simple mode that allows for a completely pressure-free experience after the main game. - Walls continue from wall 101, each wall gets more HP. - Endless walls still award skill points. - Endless never ends until you end it. BUG FIX - F…
Trading cards and community items are now available for Journey to Incrementalia! There are 5 trading cards, 5 emoticons and 3 profile backgrounds to collect. See a knighted duck in armor! Chase elusive foils! Corrupt your soul! As your old pal Bonesley always…